Space Engineers

Space Engineers

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DraconisThermalBeaconV2
   
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Type: Mod
Mod category: Block, Other
Tamaño
Publicado el
Actualizado el
53.955 MB
5 MAY 2020 a las 17:16
10 SEP 2020 a las 19:29
18 notas sobre cambios ( ver )

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DraconisThermalBeaconV2

Descripción
Made for the Sigma Draconis Cluster

Multiplayer friendly adjustment to the ThermalShipBeacon mod by cKerensky (with permission)
Beacon tampering countermeasures added, grid enforcement done via Essentials Plugin.
Added Settings/Configuration XML files for adjustments while testing.

Huge credit to cKerensky for doing all of the original coding for the Thermal Mechanics.

Big thank you to Lookenpeepers and SpaceChemist for assisting with coding.
Big thank you to all of our Draconis Cluster Players for help with testing and debugging!
3 comentarios
Volg 9 NOV 2022 a las 7:11 
Has the problem with assert been resolved, or will the assertive combat systems ships still turn off their weapons?

I am looking for a beacon mod like this to add to my server, but we run assertive mods, and that would be a big problem.
General Fuct 17 AGO 2021 a las 2:12 
Seems to be working for NPCS but my beacon doesn't change or broadcast (on base).
Jessy Berbers 16 MAR 2021 a las 8:54 
Greetings, i run a server of my own, but i noticed now that Assert for instance spawns there drones and ships without a beacon, which in turn causes the grid to turn off on its own, is there a mod that puts a beacon/checks if there is a beacon on an NPC ship and if not puts one on?