Space Engineers

Space Engineers

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DraconisThermalBeaconV2
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
53.955 MB
5 May, 2020 @ 5:16pm
10 Sep, 2020 @ 7:29pm
18 Change Notes ( view )

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DraconisThermalBeaconV2

Description
Made for the Sigma Draconis Cluster

Multiplayer friendly adjustment to the ThermalShipBeacon mod by cKerensky (with permission)
Beacon tampering countermeasures added, grid enforcement done via Essentials Plugin.
Added Settings/Configuration XML files for adjustments while testing.

Huge credit to cKerensky for doing all of the original coding for the Thermal Mechanics.

Big thank you to Lookenpeepers and SpaceChemist for assisting with coding.
Big thank you to all of our Draconis Cluster Players for help with testing and debugging!
3 Comments
Volg 9 Nov, 2022 @ 7:11am 
Has the problem with assert been resolved, or will the assertive combat systems ships still turn off their weapons?

I am looking for a beacon mod like this to add to my server, but we run assertive mods, and that would be a big problem.
General Fuct 17 Aug, 2021 @ 2:12am 
Seems to be working for NPCS but my beacon doesn't change or broadcast (on base).
Jessy Berbers 16 Mar, 2021 @ 8:54am 
Greetings, i run a server of my own, but i noticed now that Assert for instance spawns there drones and ships without a beacon, which in turn causes the grid to turn off on its own, is there a mod that puts a beacon/checks if there is a beacon on an NPC ship and if not puts one on?