Slay the Spire

Slay the Spire

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更好的对对碰
   
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2020 年 5 月 5 日 上午 10:39
2021 年 10 月 2 日 下午 10:55
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更好的对对碰

在 Nichilas 的 1 个合集中
The BetterMod Series
10 件物品
描述
更好的对对碰

本mod旨在重新设计事件“对对碰!”,让它对玩家来说更有用和好玩。

效果

重做之后的事件“对对碰!+”现在更能浓缩和鼓励此事件的3个核心主题——记忆,发现和配对。

此事件的核心配对部分经过重做,以使奖池中不再提供有诅咒,这样能拿到的所有奖励都是正面结果。作为补偿,玩家在玩游戏前需要支付一笔固定的小费。此外,原事件中配对得到的是具体的卡牌,而新事件中配对是基于卡牌的稀有度,玩家每配对成功一次,在游戏的最后就可以有一次从该稀有度的卡牌中3选1的机会。

还有,跟原来进入事件自动就进入配对游戏相比,现在玩家在玩游戏之前首先会被呈现一套选项。这些选项提供了几个不同的尝试配对次数供玩家选择,尝试次数越少,配对成功时得到的奖励越丰厚。

并且,你如果是真命天子,甚至还可能得到一点额外的惊喜!;)

最后,为了那些想拥有接近基础游戏体验的玩家着想,本mod包含了一个设置选项,可以让玩家移除额外的两个尝试次数选项,仅仅保留5次配对和标准奖励这一基本选项,不过“对对碰+”提供的重做后的小游戏系统仍然沿用。

设计目标

The base event is unique in that it offers a very different gameplay experience from the rest of the game, mixing memorization with matching and gambling. The event in its existing state, however, does not function very well at its goal.

By default, the card options have even less diversity than a standard combat card reward due to only offering a single option from a tier instead of a choice of three. This creates a situation where the vast majority of the time, there will be no useful cards offered. The player also automatically gains the card upon matching it, with no option to decline. What this means is that most of the time the player will just match the first two non-matching cards all 5 times in order to avoid adding filler cards to their deck. There is also an additional problem in that the player has a small chance of accidentally matching the first two cards that they reveal and adding a card they probably don't want (or possibly even a curse) without any choice or decision making.
What these issues boil down to is a situation where the game itself is fun, but the rewards are very rarely positive, and often negative, so the player is instead incentivized to play as little of the game as possible.

As a solution, "A Better Match" seeks to alleviate these issues while also staying true to the core themes of the event. As mentioned earlier, the core themes identified were Memorization, Discovery, and Matching. Memorization refers to the central idea of the event wherein the entire event is based around remembering where cards are in order to find pairs. Discovery refers to the notion of reveal cards and finding out what was beneath that card. Matching is the most obvious, and refers to the small victory feeling of successfully finding a pair of cards.

In order to redesign the event in a way that stays true to those three aspects, while also alleviating the issues present, "A Better Match" reimagines the event by removing the curse cards from the pool, and transitioning the single card rewards into an optional choice of three cards. This means that the player no longer has to worry about matching negative rewards, and will always be incentivized to at least play the minigame, even if they aren't able to make use of the rewards. This also deals with the issue of the player accidentally matching the first two cards that they blindly picked and through no fault of their own adding a useless card to their deck that they now have to find time to remove later on. Lastly, this change creates a situation where the better the player is at the matching game, the better their pool of reward options will be, thus rewarding skilled play and strong memory while still keeping the gambling nature of the event.

In order to offset the removal of the curses from the card pool, an upfront gold cost was added (that increases above Asc 15) so that the gameplay power balance of the event remains similar. The player might still not find any useful cards, but they will never be forced to take a bad card, and they are always incentivized to play the minigame. The rewards are still dependent on the player's ability to memorize card locations and find matches, and the thrill of discovering what's under each card has been exacerbated due to only positive cards being discoverable.

These changes all combine to create a similarly balanced event that incentives the player to actually play the fun and unique minigame. But why stop there? What kind of gambling den doesn't allow the player to opt for better rewards with a higher risk? In the theme of risk versus reward, and to increase the player decision making space, "A Better Match" adds two more variants of the matching game to choose from.

The player can choose the default game with 5 matches and collect their rewards as normal, but now the player can also opt to increase their rewards, at the cost of lowering their chances of success. The second option gives the player only 3 matches, but will upgrade any rewards found. With fewer matches, the likelihood of finding a match decreases, but getting a free upgrade, or even two if the player is lucky, can be quite enticing. And lastly, the third option presents the player with the classic all in, double or nothing option. They will be given just one match, but if they managed to get a match, their reward will be upgraded, and tripled! This means that if the player matches a pair of uncommon cards, they will be given three sets of upgraded uncommon cards to look at in their rewards.


致谢
希望你能在这个mod的加持下玩得愉快,任何反馈我都欢迎。
感谢旅渚Lastcel的简体中文翻译。

如果你觉得这个mod不错,也可以考虑看看我的其他一些mod:
更好的讯息
更好的感知石
更好的全知头骨
更好的遗忘祭坛
更好的第三选择
更好的实验室
热门讨论 查看全部(2)
1
2021 年 4 月 28 日 上午 6:46
置顶: Bug Reports
Nichilas
0
2020 年 5 月 5 日 上午 11:04
置顶: Balance & Feedback
Nichilas
30 条留言
Wes Nohathas 11 月 7 日 下午 6:17 
Nice mod, but I will note that vanilla Match and Keep is the only fixed source of a Clumsy curse in the game and this removes it. The one try game is also statistically a terribly option and doesn't really offer any better upside than the other two options. For my suggestion, maybe you could replace it with a cheaper option, or perhaps 5 match upgraded, but with the added risk of curses being back in the match card pool.
pgames-food 2021 年 7 月 6 日 上午 10:17 
(btw it would only continue until the cards from the matching game are found, not indefinitely)
pgames-food 2021 年 7 月 6 日 上午 10:16 
hi i only found these "better" mods when one of my friends had it pop up in their activity list :)

ive been reading your design goals on the ones have seen so far, and they make sense. just wanted to also mention that whenever i have played this game in my games so far, i always felt that it was missing what seems to be the most important aspect of all... :)

"whenever you match successfully, get another go" :lunar2019grinningpig:
(this was always the case when i play this in real life lol)

is there any way to possibly add a 4th option, which is limited on whether you have more than 100 gold in hand, it costs all your gold, but you get to continue if successful?
unspunreality 2020 年 9 月 7 日 下午 6:26 
Thanks for the response. Ive skipped it(By failing) but now knowing where the issue could lay will certainly help in the future. I was grasping at literal air before you said a word so this will help immensely. Seeing as how its not a crash either Im none too worried about it either. Ill update next time I get a run though and fall into this again and let you know. Though since there is likely no way to address this then I might just choose to ignore it either via disabling a mod or something else. I do play with a lot of mods so unfortunately I expected cases like this to creep up.
Nichilas  [作者] 2020 年 9 月 7 日 下午 3:36 
Okay after doing some research, I believe it is being caused by some weird interaction between a couple mods. Most likely it is the betterRewards mod as they directly patch the method that alters the room state to allow moving on. It could also be something to do with Replay The Spire, The Animator, or Act Like It, all of which alter the card reward screen in some way. I am not familiar enough with their code to know what's going on, and it would seem this event causes the issue due to opening a card reward screen during an event. What this means is that there isn't anything I can do to really address this, but I would recommend disabling each of those mods one by one and testing if that allows you to move on. Let me know if this was helpful at all!
unspunreality 2020 年 9 月 7 日 上午 11:24 
https://paste.ofcode.org/R6j9QaqNWnhqG6bZJCgwyy

There ya go. Entire debug. Modlist and what not so incase you can figure out from there. Thanks for the help btw.
Nichilas  [作者] 2020 年 9 月 7 日 上午 10:31 
Hi, this is a very curious issue. Unfortunately, the debug log doesn't really provide any info that might point out the culprit and without a dedicated crash, the error would be harder to pinpoint. Would you mind sharing your installed mod list? My intuition is that some mod is patching the room reward object in an unexpected way that is resetting the room to not be complete.
unspunreality 2020 年 9 月 7 日 上午 10:11 
So Im not sure the bug exactly, but whenever I get this event if I win I cant go to the next floor. The return button is all that flashes and I cant click any next stage. Only ever had this happen with this bonus in particular and once when heading to the heart from the subboss before it. Im certain it has to be some modconflict or something but I can really only point out this mod cause it happens here consistantly if I win. Losing, no issue. Next floor fine. If I win I grab my rewards and then get stuck. Need to save and quit and come back in and lose.

Not sure if youve heard of this issue before or could point me in a way to figure it out. Its not a crash or anything so the debug shows nothing

https://paste.ofcode.org/Stsa4DyvCDrENnYd7ZLUVG <--- Debug log from save load.

The pause resumes are when I try to click any next floor icon.
Nichilas  [作者] 2020 年 8 月 22 日 下午 7:32 
Nope, it checks for the ascension. I'm willing to bet the game doesn't run it's checks per room, but rather per dungeon update, but I'm not going to try to alter the way the game handles those, since it's more likely to mess up other core game functionality. And yah, the way the game handles event costs it will just zero you out. I could put in checks to limit that, but I try to stick to the same conventions of the base game as much as possible. I'm willing to bet errors such as yours are the reason they don't hard cap it.
brickey.8 2020 年 8 月 22 日 下午 7:00 
I just encountered a bug: While playing on A15, I got the match game when I had slightly less than the required gold--it asked for 125 and I had something like 115. It took all my money and allowed me to play anyways. I'm guessing your checks for "does the player have enough money to encounter this event" only look at the regular price.