Sid Meier's Civilization V

Sid Meier's Civilization V

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RetroA's Civ Pack and Tweaks
   
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1.567 MB
4 May, 2020 @ 7:47pm
23 Jun, 2022 @ 1:36pm
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RetroA's Civ Pack and Tweaks

In 2 collections by RetroA
RetroA's Civilisations
11 items
RetroA's Tweaks
14 items
Description
OVERVIEW
Adds 10 civilisations adapted from the official scenarios. Also makes changes to a variety of existing civs' unique abilities, units and buildings to incorporate more scenario assets or make them more interesting and true to the Civilopedia.

SPECIFICS
This mod adds the following civs with unique scenario music tracks:

- THE BOER REPUBLIC
- UA: (The Great Trek) +1 Food and Culture from Farms. Rivers and adjacent tiles count as clear terrain for movement.
- UU: (Kommando) Replaces Rifleman, weaker (30) but starts with Drill, can move after attacking and excavate Antiquity Sites.
- UB: (Staatsmuseum) Replaces Museum, 1 prebuilt artifact, +10XP to units built in the city for each great work slot filled.
- Led by Paul Kruger (re-uses Pedro II), avoid Tundra starting bias

- THE KHEDIVATE OF EGYPT AND SUDAN
- UA: (Muhammad Ali's Legacy) Trade Route Gold bonus from Caravansaries and Harbors doubled. Rivers extend length of land trade routes as if they were roads.
- UU: (Dervish Cavalry) Replaces Cavalry, weaker (30) but earns Great Generals faster, heals every turn, ignores enemy Zone of Control.
- UB: (Nilometer) Replaces Watermill, +15% Food instead of +1 Food and Production, +1 Gold from Floodplains.
- Led by Isma'il Pasha (re-uses Suleiman), Desert starting bias, uses Assyria's colour scheme.

- THE HITTITE
- UA: (First to Iron) Start with Mining, strategic resources provide +1 Culture, Horse and Iron resources doubled.
- UU: (Heavy Chariot) Replaces Chariot Archer, strong melee unit (14 strength) but slower (3), forces losing enemies to retreat a tile.
- UB: (Lion's Gate) Replaces Walls, +20% border growth, +2 Culture at Archaeology.
- Led by Muwatallis (re-uses Nebuchadnezzar II), avoids Forest and Rainforest starting bias.

- THE SUMER
- UA: (Land of Two Rivers) +1 Food to all tiles adjacent to rivers, free Great Writer at Drama and Poetry.
- UU: (Vulture) Replaces Spearman, available at Mining, +10% strength when next to a friendly unit.
- UB: (Ziggurat) Replaces Temple, +15% Great People generation, +1 Culture from Floodplains.
- Led by Gilgamesh (re-uses Ashurbanipal), Desert stating bias.

- THE GOTHS
- UA: (Healthy Plundering) Land melee units heal completely when pillaging non-road improvements and earn Gold when attacking cities.
- UU: (Gadrauht) Replaces Swordsman, cheaper, doesn't require Iron, moves along enemy roads as if they were friendly but has -15% strength in open terrain.
- UB: (Hov) Replaces Circus, +1 Production from Camps and Pastures, city needs one of these improvements to build.
- Led by Alaric I (re-uses Attila), no starting bias.

- NORMANDY
- UA (Castle Builders): Free Courthouse in captured cities, all defensive buildings are 25% stronger.
- UU: (Conqueror) Replaces Knight, starts with Cover, no penalty when attacking cities.
- UI: (Motte and Bailey) +25% unit defence, 10 damage to adjacent enemies, +2 Gold at Banking, can only be built on flat Grassland and Plains and not next to another one, available at Construction.
- Led by William the Conqueror, avoids Desert starting bias, uses Persia's colour scheme.

- NORWAY
- UA: (Thunderbolt of the North) Naval melee units are 1/3 cheaper and start with Coastal Raider. All units can move through Ice.
- UU: (Ski Infantry) Same as the existing Danish one.
- UB: (Stave Church) Replaces Temple, no maintenance cost, +1 Production from sea resources.
- Led by Harald Hardrada, Tundra starting bias, uses Sweden's colour scheme.

- ANGLO-SAXONS
- UA: (Anglo-Saxon Chronicles) +2 Culture from religious buildings, all units receive a +15% attack bonus in friendly territory
- UU: (Huscarl) Replaces Landsknecht, doesn't need Mercenary Army policy, starts with Cover I and +15% strength when stacked with a Great General but no pillaging and plunder bonuses, upgrades to Musketman.
- UB: (Moot Hall) Replaces Courthouse, can be built in non-occupied cities, +1 happiness, less maintenance (2), +1 Culture for each religion with 1 follower in the city.
- Led by Harold Godwinson, no starting bias.

- THE CONFEDERATE STATES OF AMERICA
- UA: (King Cotton) Units receive +25% strength when fighting more advanced units, +2 Gold from Plantations.
- UU1: (Veteran) Replaces Great General, -15% strength to enemies within 2 tiles (rebel yell), can write Political Treatises.
- UU2: (Virginia Class) Replaces Ironclad, +50% strength vs naval units instead of a city attack bonus, forces losing enemies to retreat a tile.
- Led by Jefferson Davies, Glassland starting bias.

- THE UNION
- UA: (Emancipation Proclamation) -10% Culture required for Social Policies, +1 Happiness per 3 Social Policies adopted.
- UU: (Director) Replaces Great Artist, unique Great Works, its Golden Ages last 50% longer, can conduct Trade Missions.
- UB: (Superstore) Replaces Stadium, no maintenance, +1 Gold for every 3 Citizens, doesn't require a Zoo.
- Led by Abraham Lincoln, no starting bias, uses America's colour scheme.

The City-State of Ur is replaced with Al-Abulla.

This mod also makes the following changes to existing civs:

- UNIQUE ABILITIES CHANGES
- Japan: Units gain +10% strength when within 2 tiles of a Wajo
- Shoshone: Plains starting bias
- Netherlands: +50% additional trade routes
- America: +1 Gold from Mines
- Spain: Starts with a Scout
- France: +1 Culture from buildings that provide Culture
- Indonesia: Units can embark into water immediately
- Byzantium: +2 Faith from defensive buildings

- UNIQUE UNIT CHANGES:
- Denmark: Norwegian Ski Infantry replaced by Longship, a unique Trireme with with a 1 range attack, starts with Bombardment I, can enter Deep Ocean
- Minuteman: No longer earns Golden Age points or starts with Drill but is cheaper, can move immediately if purchased
- Musketeer: Only stronger near the capital (up to +30%), earns Culture on kills
- Hoplite: Only stronger next to friendly unit (+10%), starts with Shock I
- Ballista: No longer stronger in defence or attack, can fire without setup, starts with Accuracy I
- Ship of Line: No longer cheaper, now only stronger in defence next to a friendly unit (+20%)
- Moari Warrior: +25HP on kills
- War Chariot: Requires Horses, stronger range attack (12)
- Camel Archer: No longer needs Horses, slower (3) but faster over desert (up to 5)
- Bowman: No longer stronger in attack, +25% defence in a city
- Great Galleass: Faster (4) but even more expensive
- Pracinha: Now replaces Marine, +20% outside friendly lands
- Horse Archer: Requires Horses, cheaper
- Quinqureme: Weaker (11), starts with Mobility
- Dromon: Reduced range (1)
- Hakkapelitta: Faster (5)
- Comanche Rider: Can pillage without movement cost
- Zero: Requires Oil, starts with Air Targetting I (vs naval), longer range (10)
- Pathfinder: Can build Tipis on any flat Plains but not next to another one, provides +2 Food and +1 Culture
- Samurai: Builds Wajos instead of Fishing Boats on the coast in any territory but not next to another one, +25% unit defence, quick build time, +2 Culture on Architecture
- Legion: Builds Hadrian's Wall instead of Forts in or adjacent to your territory, +75% defence, +2 Production at Industrialization.

- UNIQUE BUILDING CHANGES:
- Ikanda: +1 Production from Cattle
- Krepost: +2 City Strength
- Walls of Babylon: +15XP to Archer units
- Ceilidh Hall: Provides more Culture (2)

DESIGN NOTES
Mainly for personal use as I wanted a one-stop mod to add in as many scenario elements into the main game and to make otherwise dull civ uniques a little more interesting and in line with their Civilopedia entries.

OTHER NOTES
- If you start a Modern Era game as the Boer, you start with Kommando units. Using these specific ones to excavate Antiquity Sites will cause the game to get stuck as you cannot choose your excavation award. Only use newly built ones for excavating.
- Norway's and Indonesia's new trait will not benefit civilian units added by other mods.
6 Comments
RetroA  [author] 11 Jul, 2021 @ 4:22am 
@Iska and Ismet
Over a year later, guess I freed up/found other official unused assets to add Godwinson and Lincoln after all!
Old Guy 21 May, 2020 @ 8:03pm 
Thank you for responding. So many others don't.
RetroA  [author] 15 May, 2020 @ 4:20pm 
@Old Guy
I've never used that mod so unfortunately not.
Old Guy 15 May, 2020 @ 4:03pm 
Is this YNAEMP TSL compatible?
RetroA  [author] 14 May, 2020 @ 10:53am 
@error: nil placeholder
Thanks, yeah I wasn't going for originality with this one though they are my unique takes but go for it! I realise there's more in the scenarios but most don't have a lot of unique art and abilities outside of civ icons. As for Lincoln, the United States already exists and I plan to use some Union units (and the last of the unique scenario models) in an upcoming unit pack.
Iska and Ismet 14 May, 2020 @ 9:23am 
Hey, I have a similar one of these for myself! However, we have some disparities: no plans on including Godwinson / Sweyn II / Lincoln / Nurhaci? I really like like your Confederacy design, I think I'll use something similar!