Cities: Skylines

Cities: Skylines

149 ratings
DLR B07 Stock [Metro]
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Assets: Vehicle
File Size
Posted
Updated
22.488 MB
4 May, 2020 @ 7:39am
7 May, 2020 @ 2:33am
2 Change Notes ( view )

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DLR B07 Stock [Metro]

In 2 collections by meshd
meshd Metro Vehicles
28 items
meshd Collection - United Kingdom
23 items
Description


Looking for other variants?
DLR B07 - New TfL Livery [Metro]
DLR B07 - New TfL Livery [Prop]
DLR B07 - Old TfL Livery [Train]
DLR B07 - Old TfL Livery [Metro]
DLR B07 - Old TfL Livery [Prop]

Technical Details
Docklands Light Railway B07 Stock

Assets Included
  • DLR B07 1-car
  • DLR B07 2-car
  • DLR B07 3-car


Unit A
Gangway
Unit B

Capacity
80
0
80
160/320/480 total
Speed
16 (80 km/h)
16 (80 km/h)
16 (80 km/h)
Acceleration
0.3
0.3
0.3
Brake
0.3
0.3
0.3

Tris
6589
1122
6589
LOD
776
118
776
Texture
2048x1024
2048x1024
2048x1024
Texture LOD
256x128
256x128
256x128

Acknowledgement
Thank you im359 for sponsoring this train :)

Recommended Mods
Additive Shader to add LED destination display that illuminates both at day and night as well as making the headlight glass cover visible.
IPT2 to assign this train to your train lines.

Links
My Workshop
Twitch[www.twitch.tv]
YouTube
Twitter
Discord [Indonesian Server][discord.gg]

Asset Commission[forms.gle]
Donate via Ko-fi[ko-fi.com]
Donate via PayPal[www.paypal.me]

Usage Rights of My Assets
You are free to use my models for private use. You can use ModTools to extract models from the game.
You are free to make modification of my asset and publish it on the Cities Skylines workshop if you add me as co-creator.
You are not allowed to use my models for other games or other purposes without my explicit permission.
You are not allowed to sell or to put my models behind a paywall.
18 Comments
james 14 Oct, 2023 @ 6:22am 
is this mom compatible?
baronjutter 29 Mar, 2022 @ 9:36pm 
Would love an unbranded version of this, like what you did with your lovely citadis dualis.
meshd  [author] 28 Feb, 2022 @ 2:46am 
not really but if i were to make an unbranded livery i would make it generic and line coloured similar to what i've done to my citadis dualis
thedestersmek 27 Feb, 2022 @ 10:27pm 
this is sick asf. would you ever consider making an unbranded version, sans TFL logos? there is this "ryde" version floating about the workshop but i'm not so hot on the pale blue. cheers mate 👍
rainbowsandvich 12 Jul, 2021 @ 5:06am 
I love the DLR
manu 1 Jul, 2021 @ 2:25pm 
@meshd would be a great choice if you could make it for MONO rail. DLR here is a light rail.
oliverstravels2004 7 Jun, 2020 @ 1:39pm 
I will try finding the optimal capacity. Thanks for your help!
metromaster 7 Jun, 2020 @ 5:13am 
@oliverstravels2004 and @meshd. Changing the capacity of the vehicle does, in fact, change its operating costs. This is very visible when you do it with IPT2. if you add capacity the operating cost will go up, and if you reduce capacity the cost will go down. What I do, is observe carefully how many passengers are using the line and then adjust the capacity accordingly. Hope this helps
meshd  [author] 7 Jun, 2020 @ 4:06am 
oliverstravels2004 I'm not entirely familiar with how the game handles vehicle upkeep as there is no option to change maintenance cost for vehicles in asset editor, although I assume that it's indeed directly linked to the capacity. I intentionally made my trains to have lower capacity than their real life capacity since I have received similar comments on my previous assets. Vanilla metro only has 30 passenger capacity per car.
oliverstravels2004 7 Jun, 2020 @ 12:03am 
Hi! I am using this train as the main vehicle on my city's metro system, and all was going well until several minutes ago.I used these trains across my 6 metro lines, and as soon as I finished adding trains to the lines, I started to lose a lot of money (about $15,000 per week). I looked in the budgets tab and saw that my metro system was using the majority of the money I was making, resulting in my city suddenly losing money. My question is: Did you make the upkeep cost on these trains higher than usual, or is there another factor that is causing these trains to use so much money? I used the Advanced Vehicle Options mod to change the capacity of the trains to match that of the real capacity of the real trains (which is 124 people per car, not 80), and I'm thinking that maybe increasing the capacity also caused the vehicle's upkeep cost to skyrocket. Does increasing a vehicle's capacity increase its upkeep?