XCOM 2
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Multiple Chosen & Entourage
   
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3 May, 2020 @ 1:48pm
28 May, 2020 @ 7:19pm
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Multiple Chosen & Entourage

Description
Chosen will bring minions with them during mid-game and late-game.
This mod adds "Chosen Entourage" spawn distribution lists to the game. Each Chosen will bring 1 random Advent/Alien with them, starting when that Chosen reaches Tier-2.
When they reach Tier-3, they will start bringing 2 minions.
When they reach Tier-4 (max), they will start bringing 3 minions.



Also, each minion has a 20% chance that they will be replaced by another Chosen.
Yes - that's right! Two of the Chosen can appear at the same time!
(maybe even all 3 in rare circumstances, it's about a 6% chance of happening)
This can allow for some really divergent gameplay experiences.

They will work together co-operatively to bring down the Commander! This can happen even if a Chosen has been permanently killed at their Stronghold - so this mod is obviously not lore-friendly. Let's just say that the "dead" Chosen were actually regenerated at another obelisk from one of the other Chosen (since they are co-operating now). You have to destroy all 3 obelisks to get rid of them permanently.

If you can manage it, you can rack up a lot of extra ability points from Chosen kills.

Safe to enable or disable mid-campaign. If you would like to disallow multiple Chosen but allow minion followers, instead use Chosen Entourage (No Chosen Followers).
91 Comments
FanatSors 18 Jul @ 1:39pm 
DABFL support please :(
Level 20 Commoner 28 May, 2023 @ 7:12pm 
is there a way to make them play together? (DABFL) I'd really like to do that, can encounter lists be edited or something?
Gibbons 14 Apr, 2023 @ 12:52pm 
@RambelZambel Ah, yes! Perhaps you're right. I did have Diverse Aliens With Force Level. That may have been causing it. I uninstalled that. I'll see if this works now on my next playthrough.
MaCC165 13 Apr, 2023 @ 5:02am 
i think its conflict with diverse aliens mod/s, not a hard one, followers just dont spawn cause diverse aliens skip chosen followers, force templates are working
Gibbons 12 Apr, 2023 @ 7:40pm 
@IDivineChaos I don't have A Better Advent stuff installed currently but instead the Star Wars Imperial Surplus mod. (The Star Wars conversion). Maybe conversions conflict with it? It's hard to say. It hasn't had an update since 2020 so that might also be the problem.
IDivineChaos 12 Apr, 2023 @ 6:24pm 
I'm not sure on why this mod is not working for me. I already updated the XComEncounters (under the ---NEW--- section) with MaxSpawnCount=3 to force each chosen to have a additional spawn count when they arrive in the battlefield . I also already updated the XComEncounterLists and tried BOTH updating non-chosen parameters with SpawnWeight=0 as well as removing the spawn distribution templates for non-chosen units but everytime I encounter a chosen, they don't bring with them their brothers (or sister). I'm not sure if there's a conflict with other mods but I installed all the "A Better Everything" collection.
Gibbons 24 Feb, 2023 @ 12:43pm 
So I've had this mod for a long while and has anybody gotten a double chosen yet? I have not. I'm not entirely sure this thing even works. No backup or extra chosen from what I can tell.
fujoshi 3 Jan, 2023 @ 9:20am 
20% is a really high chance, lol. A dark event would be perfect for this kind of insane level of danger
LightenedDark 29 Dec, 2022 @ 1:08pm 
I agree. I suppose just killing them one after another (for instance, right before the endgame) would work.
Karmapowered 18 Dec, 2022 @ 10:23pm 
I really like the concept of this mod (since I believe that the vanilla chosen need any help they can get) and would use it if it somehow could be tweaked that defeated chosen no longer appear under any circumstances once defeated at their stronghold. It just feels too crummy otherwise.

In any case, thank you for sharing the mod with us, and providing alternatives . Maybe what I'm describing above is already possible if I had a closer look at the INI files.