Avorion

Avorion

55 ratings
[2.0] - (SDK) System Upgrade - Shield Booster
   
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File Size
Posted
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61.857 KB
3 May, 2020 @ 6:57am
29 Jul, 2023 @ 9:07pm
13 Change Notes ( view )

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[2.0] - (SDK) System Upgrade - Shield Booster

In 2 collections by SDK
SDK's Collection Of Awesome Stuff
49 items
SDK's Expanded System Upgrades
24 items
Description
                                                If You Enjoy This Mod:
                                                            
Description:
This Mod will provide randomly generated Shield Upgrades containing a variety of stats to include Specializations and Military type stats. The module will always be granted a random number of bonuses based on its rarity. Rare and above has a chance to have additional bonuses from Specializations or Military.

New Upgrade Look:
The Vanilla upgrades were kinda confusing and didn't help the users understand what was going to happen when you installed them. I've color-coded the stats on the Upgrade to make it easier to ID what is a bonus and what is a negative effect. These mechanics are the same as the default game modules I’ve just added color to them.
  • Positive Perks will be listed Green.
  • Negative Perks will be listed Red.
  • Special Perks will be listed Purple.
  • Description Text will be Light Blue and White.

Unique Perks:
  • Impenetrable Shields
  • Emergency Shields

Specialization Perks:
  • Engineer Productivity
  • Mechanic Productivity
  • Recharge Delay After Hit
  • Recharge Delay After Depleted Shields
  • Energy Capacity

Military Perks:
  • Defense Weapons
  • Security "Droids"
  • Recharge Delay After Hit
  • Recharge Delay After Depleted Shields
  • Energy Capacity

Recharge Delay After Hit, Recharge Delay After Depletion, and Energy Capacity will stack if both the Military and the Specialization are rolled on the same Upgrade.

(Optional) Remove Vanilla Upgrades:
To remove the vanilla games shield upgrades so you only have this one drop you can use the following mods below:

Compatible Mods:
This is a list of mods I intend to keep my mods compatible with. It does not mean they will not work with other mods, just that I've made extra effort to make mine work with theirs.

Updates:
1.0.7:
-- Made upgrade compatible with the Auto Research Mod.

1.0.8:
-- Added new Indication to let the player have a visual on the status of the Emergency Shields. No longer will you have to guess when they will work again.

Discord: Avorion Community Developers (Click To Join)
[discord.gg]
Join the discord to provide feedback, suggestions, or to report bugs. - Shadow Doctor K
17 Comments
PretzelSoldier 30 Jul, 2023 @ 4:02am 
Hey!

After todays update Shield Boosters energy consumption went to 900GW+ on exotic versions if installed pemamently. Is it intended?
https://imgur.com/a/HTIq25W
Echelon 5 Sep, 2021 @ 2:49pm 
Good stuff, thanks man!
SDK  [author] 5 Sep, 2021 @ 2:25pm 
Updated for Beta 2.0. Enjoy!
Jaronidas 2 Jan, 2021 @ 7:15am 
Not only did i post the bugreport under wrong mod.
Not only did i overstack the character limits.
I submitted the discussion before i realized it all.

Idiotball is definitely in my possesion. Oh well.

Continuation and recap shall be in Discussion.

It aint Specialist Shield Booster.

It is Specialist Shield Enhancer.

Continued in Discussion.
SDK  [author] 1 Jan, 2021 @ 6:06pm 
Aside from the vanilla shield booster and the specialized shield booster did you have any other upgrades on the ship? ie. Specialized shield enhancer, shield reinforcer, etc..,
Jaronidas 1 Jan, 2021 @ 5:53am 
@SDK
Possible bug report?

It MIGHT be "core" avorion problem, but - With setup of 3 vanila boostershields giving 105% emergency recharge, AND, installing [-capacity +rechargespeed] mod-booster, sometimes shields just... cease. They do not "fail" in normal combat, they just randomly decide to cease their existence, seemingly indefinitely. Happens most often when ship does the doublejump [Gateway jump from X1 to X2, and then with about 1 second of time spent, hyperspacejump from X2 to X3].

If you need more info about this to fix it, i am happy to provide.
SDK  [author] 20 Nov, 2020 @ 6:36pm 
@thelich, I've updated the module now. The emergency shields now function on the new version.
thelich 4 Nov, 2020 @ 9:50am 
Emergency shield recharge doesn't work, because of this:
data/scripts/systems/SpecializedShieldUpgrade2.lua:39: attempt to perform arithmetic on global '_RechargeAmount' (a nil value)
SDK  [author] 8 Oct, 2020 @ 6:54pm 
Apologize for the hiatus, I have night classes and kids to deal with during the day so time is limited.

I've updated and did some brief testing for this mod. I did not find any issues with it. You shouldn't need to force enable this anymore after I upload this. If anyone has any issues after I upload version 1.0.5 please let me know.

I'll read through the comments and see what I can do with your feedback and suggestions once I have reviewed all my mods for updates.
[KOR]dldmltls1 4 Oct, 2020 @ 2:09am 
can you make hanger size upgrade?

i have idea carriar specialized upgrade

- fighter hanger size up
- fighter HP up
- fighter DPS up