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After todays update Shield Boosters energy consumption went to 900GW+ on exotic versions if installed pemamently. Is it intended?
https://imgur.com/a/HTIq25W
Not only did i overstack the character limits.
I submitted the discussion before i realized it all.
Idiotball is definitely in my possesion. Oh well.
Continuation and recap shall be in Discussion.
It aint Specialist Shield Booster.
It is Specialist Shield Enhancer.
Continued in Discussion.
Possible bug report?
It MIGHT be "core" avorion problem, but - With setup of 3 vanila boostershields giving 105% emergency recharge, AND, installing [-capacity +rechargespeed] mod-booster, sometimes shields just... cease. They do not "fail" in normal combat, they just randomly decide to cease their existence, seemingly indefinitely. Happens most often when ship does the doublejump [Gateway jump from X1 to X2, and then with about 1 second of time spent, hyperspacejump from X2 to X3].
If you need more info about this to fix it, i am happy to provide.
data/scripts/systems/SpecializedShieldUpgrade2.lua:39: attempt to perform arithmetic on global '_RechargeAmount' (a nil value)
I've updated and did some brief testing for this mod. I did not find any issues with it. You shouldn't need to force enable this anymore after I upload this. If anyone has any issues after I upload version 1.0.5 please let me know.
I'll read through the comments and see what I can do with your feedback and suggestions once I have reviewed all my mods for updates.
i have idea carriar specialized upgrade
- fighter hanger size up
- fighter HP up
- fighter DPS up