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Alternatively you can use my other script.
https://steamproxy.net/sharedfiles/filedetails/?id=1481314096
On the other hand, for your script, I think I've found the solution so that the 2 work on the same grid without risking conflict, I've simply alternated them! For 5 minutes, your script is active while IIM is inactive, and for 1 hour, your script is inactive and IIM is active (All automated with timer blocks).
I was able to test it on Sunday and didn't see any particular problem. If one day IIM becomes obsolete, I'll try to use your script to organize my resources, and I'll let you know if it works ^^.
It certainly doesn't get any better with 2 scripts.
interesting would be for me how is the performance ween only PIM runs? But with so many containers it's hard to test, because with PIM you have to name everything manually.
For the Isy's inventory manager script, I know it has an autocraft function, but on my base, this script has 435 containers to manage, and it struggles a bit with the autocraft ^^.
thank you very much for your questions.
It's a bit difficult to answer, because a next update is as good as ready.
From this update on, the autocrafting function will be controlled over an LCD like in IM by Isy, and no longer in CustomData of the Programmable Block.
Also the control of the refineries and also the Ammomanager will then be controlled via separate LCDs.
Additionally, the support of the IndustrialOverhaulMod and the WeaponCoreMod has been adapted.
Question 1:
If you only want to use the autocrafting functions, please add '...(sms)' to the assembler names and unlock eventual mods, then it should work.
Question 2:
I would not recommend to run both scripts in parallel, but Isy's IM also has an autocrafting function.
So please choose one of the skripts.
The update is already 90% done, but I have very little time to finish the remaining 10% due to work and a school for programming.
Please give me some more time...
Thank you very much for your understanding.
- to use only the "autocraft" function of your script, can I simply set all the options to "False" in the programmable block?
- Given that all the options are set to False, could there be a conflict with Isy's Inventory Manager script, or can the two work together?
Best regards, WillyGmod
Thanks for the feedback.
Please also read my guide.
Guide