Space Engineers

Space Engineers

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PIM 1.1
   
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1.063 MB
1 May, 2020 @ 8:27am
6 Feb, 2022 @ 8:03am
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PIM 1.1

Description
Production control and inventory management.
Arisen from my script SMS

Guide

News:
# (06.02.2022)
Update to version 1.1 with Ammomanager and Containers with Custominventory
Modsupport for IO Mod added

# (28.06.2020)
Guide updatet (autocrafting added)

# (26.06.2020)
Autocrafting is now possible.
In CustomData of the programmable block where PIM is running you can set the desired maximum quantity. Only items that can be produced with the current blocks are listed. If the quantity of the item on the grid falls below 80% (default, you can change this by setting "threshold" at the beginning of the list) then the item will be filled up to the maximum value. Provided there are enough resources and containers for produced items are not full.
Popular Discussions View All (1)
1
8 Jan @ 2:50am
PINNED: PIM News and Updates
BelaOkuma
68 Comments
BelaOkuma  [author] 10 Oct, 2023 @ 5:50am 
Currently I'm working on an update through which you can do exactly that. I only lack the time to complete it.
Alternatively you can use my other script.

https://steamproxy.net/sharedfiles/filedetails/?id=1481314096
Lance Axiom 7 Oct, 2023 @ 1:25pm 
is there a way to see a list of stored resources on the grid via lcd ? if so how do i. (new to this game)
Willy Gmod 4 Sep, 2023 @ 9:50am 
Yes, it takes a long time to rename all the containers, I did it for Isy's Inventory Manager and it was a pain ^^

On the other hand, for your script, I think I've found the solution so that the 2 work on the same grid without risking conflict, I've simply alternated them! For 5 minutes, your script is active while IIM is inactive, and for 1 hour, your script is inactive and IIM is active (All automated with timer blocks).

I was able to test it on Sunday and didn't see any particular problem. If one day IIM becomes obsolete, I'll try to use your script to organize my resources, and I'll let you know if it works ^^.
BelaOkuma  [author] 30 Aug, 2023 @ 9:42am 
holy shit, 435 containers?
It certainly doesn't get any better with 2 scripts.

interesting would be for me how is the performance ween only PIM runs? But with so many containers it's hard to test, because with PIM you have to name everything manually.
Willy Gmod 29 Aug, 2023 @ 10:09pm 
Thank you for your reply and for the information you have given me, it will be very useful for my game.

For the Isy's inventory manager script, I know it has an autocraft function, but on my base, this script has 435 containers to manage, and it struggles a bit with the autocraft ^^.
BelaOkuma  [author] 28 Aug, 2023 @ 11:17am 
Hello,

thank you very much for your questions.

It's a bit difficult to answer, because a next update is as good as ready.
From this update on, the autocrafting function will be controlled over an LCD like in IM by Isy, and no longer in CustomData of the Programmable Block.
Also the control of the refineries and also the Ammomanager will then be controlled via separate LCDs.
Additionally, the support of the IndustrialOverhaulMod and the WeaponCoreMod has been adapted.

Question 1:
If you only want to use the autocrafting functions, please add '...(sms)' to the assembler names and unlock eventual mods, then it should work.

Question 2:
I would not recommend to run both scripts in parallel, but Isy's IM also has an autocrafting function.
So please choose one of the skripts.

The update is already 90% done, but I have very little time to finish the remaining 10% due to work and a school for programming.

Please give me some more time...

Thank you very much for your understanding.
Willy Gmod 22 Aug, 2023 @ 4:37am 
Hello, I've just tried your script and I have two questions:

- to use only the "autocraft" function of your script, can I simply set all the options to "False" in the programmable block?

- Given that all the options are set to False, could there be a conflict with Isy's Inventory Manager script, or can the two work together?

Best regards, WillyGmod
BelaOkuma  [author] 18 Oct, 2022 @ 2:36am 
Hello, I will add this mod in the next update. This could still take a little while.
Thanks for the feedback.
D3RV 2 Sep, 2022 @ 7:22am 
Is there a possibilty of adding the HSR mod?
BelaOkuma  [author] 10 May, 2022 @ 10:01am 
Hello, what should be stored must be written in the name of the container.

Please also read my guide.

Guide