Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Cargo Ship
   
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Tags: v0.10.17
File Size
Posted
Updated
15.828 MB
29 Apr, 2020 @ 4:57pm
8 May, 2020 @ 3:09pm
7 Change Notes ( view )

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Cargo Ship

Description
Rather impractical large cargo vessel. Twin compressors and 10 waterjets push it along at a spritely 60 knots.
Tried to roll it in a tsunami and failed. Improper use of trim and reverse can result in rather athletic backflips.
Crane is setup for 12/24/48 length using small connectors. Will load/unload 40' container from creative dock with no issues. Can carry up to eight 40' containers below deck.
Does not have ability to be 'sinkable', if you want that, do it yourself.
To get it going, go to the bridge, turn on the fuel valves and hit start. Eventually she will light off and you are good to go.
Vessels below deck are dodgy at best, built more for proof of concept than practicality. Only load/unload from rear of ship.

Updated with a somewhat improved Vessel below decks and the ability to lock them in place, automatic bilge pumps, flooding warning, electric start assist (much quicker to start now).

Updated.
New features:
Height adjustable gantry
Lock mechanism for the gantry
Enhanced bilge pump system
Twin water cannons on roof
Navigators station with GPS map - remote screen for captain. Map by VersusTune.
Approx 600k litres of Jetfuel. I recommend turning the outboard tanks to empty if carrying any sort of cargo.
7 Comments
bakmike 23 Dec, 2022 @ 11:41am 
Im not moving
tae23 28 Dec, 2021 @ 3:21pm 
my lifeboats caugt on fire when i was sailing a little whille
Cameron 23 Nov, 2021 @ 8:09am 
so cool!
i forger 21 Mar, 2021 @ 11:36am 
its lagy
Tarminyatar  [author] 3 Jan, 2021 @ 2:31am 
Don't start them until they are in the water? Or impact damage can start a fire. Need more info to help
Ripjaw010 2 Jan, 2021 @ 8:35pm 
why do my lifeboats catch on fire
Toyrace 8 Sep, 2020 @ 6:13am 
nice. you need recognision tbh