Stellaris

Stellaris

113 ratings
Crimewave: Crime and Criminal Heritage AI Overhaul
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
224.311 KB
26 Apr, 2020 @ 8:41pm
25 Nov, 2021 @ 5:44am
8 Change Notes ( view )

Subscribe to download
Crimewave: Crime and Criminal Heritage AI Overhaul

Description
This mod its a simple change in the AI of the game to enhance the way the AI manages it's crime, to add a little bit of flavor and also make possible to play with a criminal heritage civ on single player. It changes the behavior against building precinct houses, and enables the AI Empires to use the "Negotiate with Crime Lords" and "Anticrime Campaign" planetary decisions. So, the AI can Enact a Crime Lord Deal to gain Stability instead of fight against the crime.

This mod only affect normal empires, and does not touch how Gestalt Empires manages it's deviancy.

This mod it's also balanced against gameplay. That means, it prefers things that makes sense on the game, rather than the roleplay. More abot this on the pinned thread of this mod.

Three things are taken in account: Planetary Crime, Empire Ethics and The relation between the Empire owner of the planet, and the empire owner of the Criminal Branch Office on such planet.

  • Now empires build precinct houses less often, and only on higher planetary crime numbers.
  • The more Authoritarian and Militaristic an empire is, the more it will preffer dealing with crimelords.
  • The more Egalitarian and Pacifist an empire is, the more it will preffer starting anti-crime campaigns.
  • If there is a Criminal Branch Office on a planet, then also there will be added weight on wich decision to choose depending on the relation between the Empire and the owner of the Branch Office. If there are good relations, it will add weight to dealing with crime lords. If there are bad relations, it will add weight to starting anticrime campaigns.
  • Empires with the "Police State" civic will never make planetry decisions. Instead, they will always build precinct houses.
Popular Discussions View All (1)
6
5 May, 2020 @ 10:08am
Mod Balance
GonDragon
49 Comments
Android Zero 28 Apr @ 1:17am 
ok
GonDragon  [author] 28 Apr @ 12:05am 
@Android Zero: Doubt so, I stoped playing Stellaris two or three DLC ago.
Android Zero 27 Apr @ 5:29pm 
will there be an update at some point when the machine age dlc come out or do you want a break?
GonDragon  [author] 18 Jul, 2023 @ 8:19am 
@PRUDDY??? I don't really know, it's been a while since the last time I lunched the game, but unless they changed the price of the precinct houses, it should still work.
PRUDDY??? 14 Jul, 2023 @ 11:47pm 
is this mod workable with 3.8.4? and if not will it ever get updated
GonDragon  [author] 27 May, 2022 @ 4:31pm 
@thijmen2017: Depending on what the AI Overhaul does, and depending on load order, the interactions may be:
- There is no overlap, so both mods work well together.
- There is overlap, and my mod overwrites the behaviour.
- There is overlap, and the AI mod overwrites every behaviour of my mod.
Thijmen2017· 27 May, 2022 @ 2:12pm 
Does this work with other ai overhaul mods?
nukethecat 11 Mar, 2022 @ 9:15am 
@gondragon awesome :)
GonDragon  [author] 10 Mar, 2022 @ 5:34pm 
@nukethecat: I can't say for sure, but the latest updates didn't affected planetary decisions, so... yeah, it still should work.
nukethecat 10 Mar, 2022 @ 5:25pm 
Hi i love this mod! does it still work?