RimWorld
Ocen: 1,673
[FSF] Complex Jobs
9
2
9
7
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.011 MB
21 kwietnia 2020 o 14:47
3 lipca o 16:28
Listy zmian: 130 ( zobacz )

Zasubskrybuj, aby pobrać
[FSF] Complex Jobs

W 1 kolekcji stworzonej przez FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
Przedmioty: 28
Opis
Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though.

If you'd like extra work priorities I suggest you use a mod like More Work Priorities or PriorityMaster as adding such a thing is beyond my ability.

If you want a work tab for mechanoids take a look at the mod Mech Work Tab.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions for improving the priority of tasks feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Traditional Chinese Translation by Rakey
Spanish Translation by Azarashi (Esp), Ferchu

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (15)
27
23 czerwca o 2:51
PRZYPIĘTE: Bug Reports
FrozenSnowFox
73
29 czerwca o 21:45
PRZYPIĘTE: Mod Support
FrozenSnowFox
35
26 kwietnia o 14:24
Suggestion Box
PanX
Komentarzy: 1 040
Lily 4 lipca o 10:24 
yeah it was a really niche situation that probably doesn't need accounted for

it was a barely won boss fight with my whole colony down except one person and after barely treating everyone in time they ran off to harass entities leaving behind everyone who was already starving from the egregiously long battle
which was my fault for forgetting to check the new job orders from the new update & dlc lol

thanks for discussing it and saving rimworld with this mod!!
FrozenSnowFox  [autor] 4 lipca o 2:11 
@Lily
That issue is partly due to splitting work types. Ideally its good to have a nurse or two who isn't a doctor to help things get done.

From what I've experienced entity work seems to be largely fine after my changes. I already lowered the priority of tending entities below colony animals which I thought makes sense. I also raised the suppress entity to the maximum on warden because it was previously buried under every other task meaning it wouldn't get done when needed.
Lily 4 lipca o 2:02 
oops you're completely right I genuinely have no idea what I was thinking. sorry for the trouble!

what I meant to say was my incapacitated colonists in need of nursing were dying of malnutrition and my doctor was running off to harass entities instead which was caused by my ignorance.
but I was wondering if you had any thoughts on if entity work should be adjusted or not

thanks for your time!
FrozenSnowFox  [autor] 3 lipca o 15:29 
@Lily
The task by default has a priority of 10 which puts it as the last task a doctor will do, after treating everyone. It sounds like your doctor is probably just incompetent, or the person was probably currently busy (perhaps being fed?) so the doctor went off to harass entities.
Lily 3 lipca o 11:19 
extracting bioferrite is a "doctor" task which can get your colonists killed by wasting time not treating them
I assume this is a vanilla issue, do you think fixing it is in the scope of this mod?
Mr_M 2 lipca o 16:02 
@FrozenSnowFox
Thanks, im gonna try to make this translation work :D
FrozenSnowFox  [autor] 2 lipca o 15:58 
@Mr_M
It's at the location below. Or you can simply use Rimpy or Rimsort to jump the mod folder. The included translations tend to be outdated so if there's an external translation mod that'd be better to use.

Steam\steamapps\workshop\content\294100\2069684319\Languages\Spanish (Español(Castellano))
Mr_M 2 lipca o 15:52 
Pal, where can i find the translation files? i want to use the spanish tranlation with the lationoamerican spanish version
FrozenSnowFox  [autor] 25 czerwca o 16:18 
@Lokii
No problem, good to hear you figured it out. I've been using an alternative version for that Mad Skills+ you can switch over to that if the original is causing issues.
Lokii 25 czerwca o 16:16 
I found it i think. Mad Skills mod. When hitting the max amount of xp per day it throws the error. Found it randomly when looking through mods that might be doing it. Sorry to bug you.