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[FSF] Complex Jobs
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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21 apr 2020, ore 14:47
19 set, ore 1:16
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[FSF] Complex Jobs

In 1 collezione di FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 elementi
Descrizione
Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. Also, on very rare occasions mechanoids in existing saves might loose the new work types for some reason. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though.

If you'd like extra work priorities I suggest you use a mod like More Work Priorities or PriorityMaster as adding such a thing is beyond my ability.

If you want a work tab for mechanoids take a look at the mod Mech Work Tab.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions for improving the priority of tasks feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Traditional Chinese Translation by Rakey
Spanish Translation by Azarashi (Esp), Ferchu

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Discussioni più popolari Visualizza tutte (15)
40
8 ago, ore 14:13
IN EVIDENZA: Bug Reports
FrozenSnowFox
79
31 ago, ore 10:08
IN EVIDENZA: Mod Support
FrozenSnowFox
35
26 apr, ore 14:24
Suggestion Box
PanX
1.102 commenti
Bekky 24 set, ore 6:46 
Plays a little weird with work tab, the ends seem to get cut off, unsure why.
FrozenSnowFox  [autore] 17 set, ore 14:10 
@󠁳
There's already an optional Prison Care worktype for that.
󠁳 17 set, ore 5:49 
Can we separate food delivery and recruitment from the regulatory options?Sending food always takes up valuable manpower
FrozenSnowFox  [autore] 14 set, ore 14:28 
@Spineraker
I wasn't aware it was getting updated or there was a beta for it. I've uploaded a fix.
Naturtok 14 set, ore 11:32 
@baha you can use prioritymaster to increase the number of priority levels, and then just put it higher than other things.
Spineraker 14 set, ore 6:29 
Heads up: If you're using the Altered Carbon 1.5 beta from their discord, the job for decryption has changed title. "VFEU_DoBillsDecryptionBench" is now "AC_DoBillsDecryptionBench", at least in the current version. This had to be manually changed in this mod's "100_Research_Core.xml" file in order to prevent a recurring error in the logs: "lastFailedOperation=Verse.PatchOperationReplace(/Defs/WorkGiverDef[defName = "VFEU_DoBillsDecryptionBench"]/priorityInType)"
Baha 11 set, ore 22:22 
is there a jobs mod somewhere that doesn't put something important like maintenance toward the bottom?
ShinUon 10 set, ore 22:17 
@FrozenSnowFox
Thanks for identifying the cause, and also thanks for posting on that mod's page. You beat me to it :)
FrozenSnowFox  [autore] 10 set, ore 21:40 
@ShinUon
It looks like that mod has an old outdated patch. Complex Jobs actually has its own patch for it nowadays so its unneeded. Delete the file at the location below and that should fix the issue.

Steam\steamapps\workshop\content\294100\2037491557\Patches\Dronestations.xml
ShinUon 10 set, ore 21:35 
@FrozenSnowFox
I found the problem mod. It's "Project RimFactory - Drones"
https://steamproxy.net/sharedfiles/filedetails/?id=2037491557

When I remove that, the error goes away. Is it an incompatibility?