Arma 3
233 ratings
MGSV Fatigues (V3)
   
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
463.971 MB
21 Apr, 2020 @ 9:34am
17 May, 2020 @ 6:10pm
3 Change Notes ( view )

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MGSV Fatigues (V3)

Description
Commissioned Addon for ArmA 3 featuring the likeliness of MGS:V TPP Sneaking Fatigues, Vest and Scarves.

-Fatigues - Lizard, Urban Tiger, Ocelot Black, "Citrullus", DDPM, DPM, "Desert Fox" , Desert Tiger, German Flecktarn, Lenti, Horsky, Olive Drab, Multicam, Rhodesian Brushstroke, Steel Khaki, Green Tiger, Japanese Type 3 Fleck, "Wetwork" , and Woodland
-Fatigues come in both Rolled and Unrolled sleeves variants of each camo/color.
-Scarves and Vests - Black, Tan, Green (and an Ocelot Red Scarf).

UPDATE V3 : "Old MSF" Motherbase Vests. These vests are combat-focused, meant for guards and troops, as opposed to stealthy Snakes. As such, they will have increased load capacity and armor values, while also being heavier. (Pictures of MSF Vests not currently shown)

Note : Any weapons or Headgear shown are not part of the mod. The Cigs and Eyepatches are a different mod made by this mod creator.

All Fatigues, Vests and Scarves are product made by the amazing "Facel" , and are purchased by Wulfe C. Matrax.
62 Comments
Bacalhau Seco 14 Apr, 2023 @ 4:16pm 
kept you waiting huh
War Daddy 9 Apr, 2023 @ 7:39pm 
would love a Sam Fisher set
Dasssanie 14 Apr, 2022 @ 7:28am 
meh
ruseruse21 14 Feb, 2021 @ 11:47am 
should make some missions or faction
Wulfe  [author] 23 Nov, 2020 @ 8:48pm 
Anytime!
Deadlypanda920 23 Nov, 2020 @ 3:56pm 
Thanks appreciate the help
Wulfe  [author] 23 Nov, 2020 @ 3:49pm 
Oooh okay, so you're trying to put it on in the Editor on either an AI Unit or Player Unit? If so, thats going to disappear regardless, unless:
- When a player uses it, the game will always spawn the player with what their ArmA 3 Profile has equipt (shades, a mask, whatever, but you yourself can select the scarf and spawn with it that way)
- For AI Units, especially if you're using something like ALiVE or CFP, you may need a client-sided Editor/Zeus enhancer (I use 3den Enhanced) to Disable randomization in said units Attributes (double click the unit, scroll around until you see it)

Sorry for the confusion, hope it helps! I've been playing ArmA and Zeusing and Mission Making for years now, doing it for the unit I founded, the CLEMC.
Deadlypanda920 23 Nov, 2020 @ 12:32pm 
No it, it just disappears, for instance when in the editor, I will equip the scarf to a rifleman for example, and if I start the map, it disappears off the model, doesn't matter if I'm playing that specific unit or simply spectating
Wulfe  [author] 23 Nov, 2020 @ 12:04pm 
@deadlypanda920 , this is the first time I've heard of it, is there any sort of error message that pops up?
Deadlypanda920 23 Nov, 2020 @ 11:21am 
I don't know if anyone else is experiencing this, but for some reason the scarf won't show up on a character that has it equipped when in actual gameplay, does anyone know a fix it?