Cities: Skylines

Cities: Skylines

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[Abandoned] [YAES] Centered Roads
   
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Assets: Road
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12.149 MB
20 Apr, 2020 @ 1:35pm
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[Abandoned] [YAES] Centered Roads

In 1 collection by Huntron
[Abandoned] YAES collection
5 items
Description
[Note: this project has been abandoned, and is very unlikely to receive any updates in the future]

This is an addon for Yet Another Expressway Set (YAES). It adds the following roads to the pack:
  1. Centered 2 Lane Road
  2. Centered 4 Lane Road
  3. Invisible Centered 2 Lane Road
  4. Invisible Centered 3 Lane Road
  5. Invisible Centered 4 Lane Road
(Centered 3 Lane Road can be found separately here)

This main purpose of these is to allow for proper-looking intersections with YAES roads, something the original set had trouble with.
The "normal" roads follow the same rules as the 3 Lane Centered Road in Centered 3 Lane Road Extension, except there are no corresponding transition pieces.
The invisible have the same properties as the regular invisible roads in the main set.
(please read the descriptions of those items in case you haven't used YAES before)

To connect the centered roads to the regular straight ones, you can recreate the setup as in the last image in the gallery. The length of the yellow part should be just long enough such that the cars wont slow down, as any bigger lengths will cause the cars to "wobble".
The backwards placed 1 lane invisible road is there purely to disable "no connection" symbol, so if you don't mind it or have a mod to disable it, you can leave the 1 lane invisible road out.
You might also want to force the cars to stay in their lane with TMPE because from my testing the cars like to merge into 1 lane just before the transition setup.
10 Comments
Arisandi 5 Aug, 2020 @ 3:06pm 
more understanding if you please make tutorial video how to build on of ramp. really interesting using your road for interchanges.
Static 26 Apr, 2020 @ 1:35pm 
@Huntron, I think you should do it, no other "lightweight" road pack like these has them, and you could make it an optional add on pack like this too. But either way, fully up to you!
Huntron  [author] 26 Apr, 2020 @ 12:17pm 
@Nyrob€€ welp, that's what I get for not actually testing what I make. I have made those pictures without ever unpausing the game, so I did not even realize this could be an issue. For now, you you can use the invisible centered roads, and just make the intersection out of props and other assets. That seems to work. Later I will try to diagnose the problem and see if I can fix it.

@Static I have thought about it, and decided for them to be low priority. SHUTO and Ronyx' Expressways were my main sources of inspiration, and they don't have 5 and 6 lane versions either. So I thought that I shouldn't add them too. Plus extending the set with 5 and 6 lane versions would mean adding 18 more roads, and I (personally) don't like how much roads there are in the set already. But if the demand is large enough, then I guess I should make them.
Static 26 Apr, 2020 @ 8:52am 
Would you ever consider making a 5 and 6 lane version of these?
Nyrob€€ 26 Apr, 2020 @ 4:40am 
Sorry for my noobness. I've made a similar setup as in your uploaded image but cars are slowing down. When I try to change the length of the transition the borders of one of the centered pieces gets in the way of the transition. Any idea what I'm doing wrong?
Nyrob€€ 24 Apr, 2020 @ 10:34am 
Thank you very much for explaining!
Huntron  [author] 24 Apr, 2020 @ 10:07am 
In the first image, the setup is done like this: https://i.imgur.com/O3pRkxI.png
All roads besides the vanilla 4 lane one, are centered 2 lane pieces, with the thicker ones being elevated, and thinner ones are the bridge version. Then I just plopped some ploppable asphalt and pavement to make it more clean looking.
Additionally, I used Parallel Road tool to ensure that the 4 lane road is perfectly in the middle and that the 2 centered road pieces are perfectly aligned on the (picture's) vertical axis, but you can achieve similar results with only using Move It.
Nyrob€€ 24 Apr, 2020 @ 5:54am 
Thx man, will try and see if I can come up with the same results:steamhappy:
Especially your first image is a puzzle for me.
Huntron  [author] 23 Apr, 2020 @ 7:48am 
Does it look like that the road ends in the middle of the intersection? If so, you should upgrade the road to the 'elevated' version using Fine Road Tool. Only the elevated segments (as well as slope segments for centered roads) have node models.
If you did that but it still does not work, try to raise the road first with MoveIt, upgrade it, and then lower it back down (using ctrl-z). For some reason, Fine Road Tool sometimes refuses to upgrade the road if it close to ground, and will keep it as the ground model (which differ from the other models in that they have no lights)
Nyrob€€ 22 Apr, 2020 @ 1:52pm 
Excellent work, would you mind however to explain the transition between YAES and normal roads a bit further. Whatever I did, I didn't manage to let it look properly.