Rivals of Aether

Rivals of Aether

170 ratings
Shantae
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1.554 MB
19 Apr, 2020 @ 6:37pm
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Shantae

Description
Shantae for Rivals Of Aether!

Shantae is finally here! I hope this mod was worth the 5 month wait.

I'm not a coder, artist or musician but I once again tried my best to make a character that I was proud of. I haven't let people play test this mod yet so please report back any major bugs or design flaws so I can try make the character better and more fun to play.

(Also please read the in game tips!)

Please contact me before re uploading your version of the mod. . If you have any balance changes, glitch fixes, etc then please submit them for me to change here. (I appreciate feedback)

Credits

Shantae Sprites ripped by Nai225 and EternalLight

GBA and Half-Genie Hero sounds ripped by Nai225

Risky's Revenge sounds ripped by RandomTalkingBush

ROA Colour Helper by CL-9a



Popular Discussions View All (1)
1
24 Apr, 2020 @ 10:30am
Report glitches!
DevilOnTambourine
17 Comments
kirbymaster2020 17 Sep, 2020 @ 11:28am 
also, why is down strong smaller than her actual model?
kirbymaster2020 17 Sep, 2020 @ 11:26am 
i like the character, but i feel like up strong is way too laggy to use, as if you miss, you have to wait until you land to to anything.
Gef 2 Jul, 2020 @ 11:28am 
Love the character but the specials feel super underwhelming and down air is basically a suicide button in it's current iteration.
Shaunt 7 May, 2020 @ 6:19pm 
Love the character, but all of her moves feel way too slow
CerealSSBU 25 Apr, 2020 @ 11:22am 
Also the hitbox on fair could hit a slight bit lower.
CerealSSBU 25 Apr, 2020 @ 11:21am 
looking great, but there are a few things that could be changed:

this character feels a little bit too laggy. Specials could be given less end lag, especially down special. Either make it chargeable like said below, or make it come out faster and have a larger hitbox.
I think the hair attacks could maybe come out a tiny bit sooner, or have a tiny bit less end lag.
up strong is way too laggy. Either have the animation end when she is midair, or let the player drift left or right while she is falling.
Her jumpsquat could also be reduced to 4-5 frames instead of 7, because it makes the character feel less sluggish.
Trimint123 22 Apr, 2020 @ 7:41am 
Her down air needs to be refined as you can't jump out of it if you using it off-stage.
JRetrioX 21 Apr, 2020 @ 8:44am 
Ok, I love this moveset but I have a few problems with the frame data and knockback of her moveset.
Neutral Special: has a little too much end lag, the move would be better if you gave it more hitstun and damage.
Down Special: could be a little more useful if you can charge the web and store it.
Up Special: It's fine but I think you should let her flap four times in the air before she freefalls instead of a timer.
Side Special: It's good but you should not let her freefall in the end, instead make her shorten it like melee falco and give her free freefall with that version.
Aerials: Give U-air a sourspot on the other frames with her sword in the air. Look at Cloud's U-air for a source.
Strongs: Weaken her forward strong's knockback, change the knockback angle to around 25 it's too similar to her down strong and increase the speed to balance it out.
Attacks: Make jab 1 cancellable and it'll be fine.

But besides that, this is my favorite version of Shantae so far!
webking321 21 Apr, 2020 @ 12:41am 
@Draco Xero you're referring to MK Ninja Characters? There will be more than 4 ninja recolors.
webking321 21 Apr, 2020 @ 12:39am 
@Beardedyeti13 I'm just saying. Nothing negative or mean about it.