Stellaris

Stellaris

98 ratings
[OUTDATED] Civics Expanded: Vanilla Overhaul
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
56.586 KB
19 Apr, 2020 @ 8:00am
22 Apr, 2021 @ 10:00am
6 Change Notes ( view )

Subscribe to download
[OUTDATED] Civics Expanded: Vanilla Overhaul

In 1 collection by ElectroHelal
Civics Expanded Family
4 items
Description
THIS IS THE OLD MOD VERSION!

Please head here to get the new version of the mod: https://steamproxy.net/sharedfiles/filedetails/?id=2720527026


Why?

The old mod was owned by ElectroHelal before MadeinCanada10 had Stellaris on steam, and ownership cannot be transferred so we decided to make a new modpage for all the mods.

What do I need to do?

Simply go to the new location and subscribe to the new mod and unsubscribe to the old one. If you would like to help us then please spread the news! The more people who hear about this the less difficult the move will be for everyone.

What will happen to the old mod?

Nothing, really. We will likely provide one or two updates of the new version (with a warning) to give people time to switch, but eventually it will just be an event to tell people to switch. The modpage will remain up to redirect any old searches/links or otherwise.
Popular Discussions View All (1)
0
19 Apr, 2020 @ 3:04pm
PINNED: Civics Expanded: Vanilla Overhaul Feature List
MadeinCanada
59 Comments
Hackeysack 16 Jan, 2022 @ 10:40am 
Hell yes I can play stellaris again, you're a dead set legend mate.
MadeinCanada 13 Jan, 2022 @ 1:53pm 
@Hackeysack Yeah that's simple to fix, just need to add the new civics' code to the file with all the vanilla game civics. Then of course alterations may be made for balance's sake
Hackeysack 12 Jan, 2022 @ 4:22pm 
The mod functions almost fine, however when enabled it removes all of the new civics added since the previous update for which CE:VO was updated (3.0 I suppose). My assumption is that it should be fairly easy to make compatible with the newest version? That said, I dunno what the fuck I'm talking about.
Hackeysack 12 Jan, 2022 @ 4:19pm 
Marvellous to hear my love
MadeinCanada 10 Jan, 2022 @ 12:06pm 
This will take place for the main mod, but definitely also this.
MadeinCanada 10 Jan, 2022 @ 12:06pm 
Now, because so much of my time is devoted to work and school, do not expect large content updates often. I will of course work on new updates and features, so keep ideas coming, it's just that it will take much more time. Patches to ensure functionality/bugfixes will be done ASAP when reported.

I have more plans for this, and I really want to work on a bunch of new ideas, and also integrate all the great ideas you guys have, like in the suggestions thread.

I sincerely thank you all for your patience and co-operation, and I hope that we can all make this mod better than ever before! I will send a message here when the new version is up, and I will request ElectroHelal to upload a patch here which adds an ingame event to inform people of the new mod (which can be disabled to prevent annoyance ofc).

-MadeinCanada10

(2/2)
MadeinCanada 10 Jan, 2022 @ 12:05pm 
Hello everyone. I know it's been a while (around 6 months?) and I once again apologise for my absence, I was in a very difficult place and was very busy.

Now, I fortunately plan to return! First of all, the mod needs to be up to date with the current version; I believe it is mainly compatible as of now, but I am sure there are a few issues, so please send those issues here in the comments so I know what to fix.

The new version will be ready soon, hopefully before next week, I'm guessing Saturday/Sunday.

Important! The new mod version will be on a different modpage, and will go under the name of Empires Expanded (a more fitting name I think). This is because ElectroHelal is the original uploader of the mod (before I had Stellaris on Steam) and so I cannot upload patches myself. This transfer will allow me to more easily keep it updated.

(1/2)
Hallin 5 Nov, 2021 @ 6:31am 
If you're desperate like I was, you can fix it yourself.

Step 1 - Find and open the relevant files

Open the mod. It's located in:
Steam > steamapps > workshop > content > 281990 > 2066975513 > common > governments > civics

Open the original Stellaris civic folder. It's located in:
Steam > steamapps > common > Stellaris > common > governments > civics

The text-files you need to open from both folders are 00_civics, 02_gestalt_civics and 03_corporate_civics.
Hallin 5 Nov, 2021 @ 6:31am 
Step 2 - Add the missing civics
Scroll to the bottom of your original Stellaris civic text-files (00_civics, 02_gestalt_civics and 03_corporate_civics). Copy and paste the new civics into your modded text-files!
Note: The names differ slightly, so you can't just open the 00_civics and slap it into your modded 02_gestalt_civics.

Step 3 - Add the conflicting trait statuses
Pleasure Seekers conflict with certain other civics. You can search your original Stellaris civic text-files for "pleasure" and copy the text about conflicting civics (or just grab this -> civics = { NOT = { value = civic_pleasure_seekers } } ) onto the civics that has this onto your modded civic text-file. The civics with this conflict are civic_slaver_guilds , civic_warrior_culture and
civic_shared_burden .