Sid Meier's Civilization V

Sid Meier's Civilization V

39 ratings
King Arthur's Great Britain Civilisation
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.996 MB
18 Apr, 2020 @ 1:19pm
17 Jun, 2020 @ 5:43pm
6 Change Notes ( view )

Subscribe to download
King Arthur's Great Britain Civilisation

Description
Adds the Great Britain civilisation lead by the legendary King Arthur.

UA - A Mythical Kingdom
Increases wonder production speed by 10% and faith generation by 10%.

UB - The Round Table
Unique national wonder. Unlocked with 'Chivalry' technology. Gives +20% culture generation in the capital. Grants a free social policy upon completion.

UB - Royal Castle
Replaces the castle. Gives +2 happiness. Gives +2 tourism after flight has been researched.



This mod has been tested a lot and everything should work fine. Please let me know if something is broken or you think the uniques are over/under powered, or if you have any suggestions on making the mod more thematic.

Please enjoy!!!
16 Comments
Genatus 29 Oct, 2021 @ 9:16pm 
favorite mod until now. hoping for further mods of other British civilizations.
Crystal Rose 8 Jul, 2020 @ 2:36pm 
Great mod. Thanks for sharing. Good Luck with this and all your future endeavors.
shank_karl 21 May, 2020 @ 4:40pm 
@otter, thanks!
Jotter  [author] 20 May, 2020 @ 11:58am 
update is out :)
Jotter  [author] 20 May, 2020 @ 11:50am 
@shank_karl thank you for all this info. I have found the cause of the issue. The issue was that when a royal castle was built, the capital would change city to that city. This would happen for every royal castle built, hence why your capital kept changing. Am just positing the update now so in about 20 mins from this post the mod should reinstall with the patch

thank you again and please keep reporting any bugs!

current known bugs (as of 20/05/20): 0
shank_karl 16 May, 2020 @ 9:59pm 
@OTTER, capital moved again during my second game. Happened on turn 245 if that helps.
shank_karl 16 May, 2020 @ 8:54am 
@OTTER, issue continues (capital has moved over 8 times) New capital seems random- cities I've founded, cities I've conquered, small cities, large cities. Starting a new game to see if the problem reappears.
whokilledreno 12 May, 2020 @ 1:23pm 
this looks fun.
shank_karl 11 May, 2020 @ 5:08pm 
Otter, yes, I'm running a number of additional mods, all of which I have used before without issue. My current game is using Barbarians Evolved, City States Evolved, Fortress Borders, InfoAddict, Krakatoa Fix, Middle Earth Barbarians, Reforestation, Subs Ignore Borders, Resource- Granaries include Bison, Scouts Progress, and Scouts Ignore Borders.
Jotter  [author] 11 May, 2020 @ 11:09am 
@shank_karl wow that is a really interesting bug, I'm going to play a few games tonight to see if I can replicate it. do you have any other mods installed that might be causing this?