Sid Meier's Civilization V

Sid Meier's Civilization V

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Fire Emblem - The Adrestian Empire
   
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26.548 MB
18 Apr, 2020 @ 11:53am
23 Jul @ 9:53pm
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Fire Emblem - The Adrestian Empire

Description
Lead the Adrestian Empire as Emperor Edelgard, and cut a path to a glorious future!

In collaboration with Kiang.

UA: Cut a Path to My Future
Non-specialist citizens grant Great People Points based on improvements worked. Killing enemy units grants Great People Points based on the number and type of Policies you have that the enemy doesn't.

UU: Death Knight
Special mounted unit, unlocked at Horseback Riding
Only one Death Knight can be active at a time
Cost 200 Production
20 CS, 4 move
CS increases to 30 at Chivalry and 37 at Metallurgy
Upgrades to Landship
Dread Presence: Adjacent enemies suffer -15% combat strength

UB: Imperial Opera (Opera House)
In addition to the regular Opera House effects, has:
3 Culture, 3 Tourism
Grants 10 Culture when a Great Person is born
Grants 50 Golden Age Points when you conquer a city

UA mechanical details:
Each improved tile worked grants 1 great person point of the appropriate type to the working city per turn, based on the type of improvement.
Oil Well, Offshore Platform, Academy, Fort, Citadel: Great Scientist
Mine, Quarry, Lumber Mill, Manufactory: Great Engineer
Trading Post, Customs House, Fishing Boats: Great Merchant
Camp, Pasture, Plantation, Holy Site, Landmark: Great Writer/Artist/Musician (requires the corresponding Guild in the city)

When you kill an enemy unit, the capital gains 2 great person points of every type for each policy tree opener you have that the enemy does not have. If you and the enemy have different ideologies, this amount is doubled. The number of great person points gained caps at 1/2 your total number of policies (before applying the ideology multiplier). This bonus applies only against major civs, not against barbarians or city-states.

As an AI, Edelgard also has a special agenda that increases her hostility toward other civs with different policies.

This mod is compatible with Community Patch and Vox Populi. If Vox Populi is enabled, the following changes are applied:
UA:
Farms give +1 great scientist point

Death Knight:
Unlocked at Military Theory
21 CS, increased to 35 at Chivalry and 49 at Metallurgy

Imperial Opera:
Increased Tourism from historical events
Culture gain from Great People scales with era
Capturing a city grants 50 Tourism with every met civ, instead of Golden Age Points

Music:
Peace: The Leader's Path
War: Apex of the World

Mods supported:
Vox Populi
Civ IV Traits
FE Weapon Triangle
Kiang's Fire Emblem Religions
FE Affinities
Fire Emblem Three Houses OST

Edelgard has a Civ 6-style agenda that gives a negative diplomatic modifier for civilizations that choose different policies from her. To remove this, delete the file Civ&Leader/EdelgardAgenda.lua from the mod folder.

Join the FE Civ V modding discord for news and updates!
http://discord.gg/bCvvftW
Popular Discussions View All (1)
4
20 Jun @ 2:49pm
Mod broken
Big Boss
15 Comments
Blue  [author] 23 Jul @ 9:53pm 
@Wigglytuffed Thanks, fixed!
Wigglytuffed 26 Jun @ 7:02am 
its back in the mod menu. the death knights dread presence ability seemingly no longer functions. (it is no longer shown during the combat forecast)
Wigglytuffed 25 Jun @ 6:54pm 
mod is no longer listed in the mod menu, might still be broken @Blue
Blue  [author] 20 Jun @ 2:49pm 
I was just aware that my last update broke the mod on workshop. Apologies for that! It should be fixed now.
Ido 20 Jun @ 1:27pm 
@HeavyIsBlaziken a bit late but wish granted
Kalahan 26 Mar @ 6:20pm 
I was hoping to find out whether this mod was or is fixed yet? I for some reason can't see it on the in-game mod list no matter what online solution I try to use. I've been able to download other civ mods just fine, but I miss El and was hoping to play as her again sometime. Any info at all would be welcome!
Pappa Tren 27 Feb @ 5:10pm 
Are there any plans to fix this mod? its my favorite civ V mod but since the last update its just not loading...
C.A.T. 18 Feb @ 1:17am 
I am here to report the same issue. Whatever was updated ended up breaking the Mod instead.
Ronin jedi66 | Pan Militia 17 Feb @ 6:37am 
I updated this mod in-game, but when I did, it disappeared from the list. I alt tabbed to check if this mod was still Subed (it was) then I went to unsubscribe, then re-subscribed in-game; When I saw it didn't pop back when I re-configured the game data, I tried restarting the game but it still did not show up. Is there something I'm missing?
CKpie 11 Aug, 2022 @ 5:43pm 
I've played several different games with this civ but then edelgard keeps hating on me because I'm apparently clinging on to unreasonable ideas of justice all the time... Is there any way to circumvent that? This mechanic is forcing me to always have at least one enemy and I don't want to keep fighting her every single time I play with her in my games