Tabletop Simulator

Tabletop Simulator

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Adjustable Sand Timer v0.2
   
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Assets: Scripting
File Size
Posted
Updated
44.958 KB
18 Apr, 2020 @ 7:34am
4 May, 2020 @ 7:52am
4 Change Notes ( view )

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Adjustable Sand Timer v0.2

Description
A working sandtimer. Can be moved & flipped. Duration, tick-rate, and colors can be set. (New version - performance improved.)

Usage instructions:

• To pause/resume the timer, hover and press L (timer is paused when locked)

• To reset, hover and press R

• To change settings (duration, color, etc):
‣ Re-scale and/or change settings in description (see below)
‣ Hover and press R to reset with new settings

• Default settings can be overridden in the sandtimer's description. Currently these are entered as:
<duration (in minutes)>
<tick-rate (in seconds)>
<cap color (hex)>
<grain color (hex)>


‣Example: 3 minute timer with half-second rate, dark blue caps & white grains
3
0.5
112E8A
FFFFFF

Notes
There may be some momentary lag when loaded or reset, this will increase with the number of grains and vary depending on computer systems.

Currently does not retain state over saves/rewind.

Currently will break if the sandtimer is made to use snap points or grid snapping.

Feedback & issue reports welcome.
5 Comments
Markimus 8 Oct, 2020 @ 12:51pm 
This is so cool yet so buggy. It's really hard to import this into a new mod and save it with the sand timer, would be helpful if it detected the pellets already inside instead of exploding.
KAKAROTO- 2 Sep, 2020 @ 10:57pm 
The timer EXPLODES if you scale it up.
jtm_alaska 19 Aug, 2020 @ 7:25pm 
Exactly what I was looking for, going to check it out.
motherofgawds 6 Jul, 2020 @ 9:32am 
Nope. But it would be helpful if the sand timer could retain state over saves/rewind.
HugePinball  [author] 24 Apr, 2020 @ 5:39am 
Question to any using this - would it be helpful to have any buttons on the endcaps of the timer for anything, like pause, flip, etc?