Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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EPIRUS VERSION: Historical Development sub-mod for Divine et Impera
   
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Tags: mod, Campaign
File Size
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223.572 KB
20 Dec, 2013 @ 7:30pm
6 Jun, 2014 @ 8:54pm
20 Change Notes ( view )

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EPIRUS VERSION: Historical Development sub-mod for Divine et Impera

In 1 collection by yukishiro1
Historical Development sub-mod for Divide et Impera COLLECTION
12 items
Description
*****THIS IS THE ERIRUS VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS EPIRUS. If you DON'T use this version when playing as EPIRUS Rome will be so powerful that it will be very hard for you to survive, which isn't much fun. Also, if you DO use this version game to play as A DIFFERENT FACTION THAN Epirus, the AI Rome will probably not be strong enough. Use this version only when playing as Epirus.*****

***USE ONLY ONE VERSION OF THIS MOD AT A TIME - PICK THE VERSION CORRESPONDING TO THE FACTION YOU ARE GOING TO PLAY AND ENABLE ONLY THAT VERSION USING THE MOD MANAGER. IF YOU WANT TO START A NEW CAMPAIGN WITH A DIFFERENT FACTION, QUIT ROME 2 AND RESTART, ENABLING THE APPROPRIATE VERSION.***
UPDATED VERSIONS 12/23/2013:

New diplomacy system. Factions should be much more likely to accept and offer peace than they used to be. War are less likely to go on forever until one side is eliminated, and more likely to be resolved without major bloodshed in many cases. This represents the historical reality of war in the ancient period, when most wars were little more than cattle raids between neighboring powers which might last a few months before relations were patched up once again. Wars are slightly more common than they used to be, but also much more likely to be resolved quickly without resulting in the total elimination of one faction or the other.

Please note that one feature of this new system is that some war events produce positive rather than negative diplomatic ratings. For example, taking a city from the enemy or winning a battle against them will briefly IMPROVE your diplomatic rating with them, not hurt it. This is to symbolize factions being brought to the negotiation table by suffering significant losses. These changes are short-lived and will quickly wear off, so they don't result in long-term positive relations.

MOD DESCRIPTION, INFO, ETC:

Please refer to the collections screen, which contains information for the mod generally (all versions, not just this one).
6 Comments
Squidward_Testicles 14 Sep, 2014 @ 11:53am 
rome only had italy
w4k4 13 Apr, 2014 @ 9:52am 
still works ?
KALY 23 Feb, 2014 @ 9:56am 
there is a mod that gives carthage the teritories of nova carthago and the selucids all the teritory of ther satrapys
Namewithnumbers 25 Dec, 2013 @ 2:00pm 
thx
Totalwar1402 21 Dec, 2013 @ 8:06am 
Could you release a version of this which only has your recruitment for large factions mechanic? I have a few of the large empires mods and would prefer to have big seleucid
and carthage rather than breaking them up into satrap and military allies.
Heavyduty59 21 Dec, 2013 @ 1:07am 
Very Nice. Thank you