Portal 2

Portal 2

29 ratings
Quarantine
   
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5.474 MB
13 Apr, 2020 @ 6:56am
23 Jul, 2020 @ 2:18am
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Quarantine

Description
A compact logical puzzle.

This is a reworked (and a bit more difficult) version of this map I made some time ago.

Big thanks to bullfrog for playtesting and support!

Please tell me what you think! Any form of feedback is highly appreciated.

Have fun!

Walkthrough: Intended solution .
14 Comments
Captain Unhook  [author] 23 Jul, 2020 @ 10:45am 
@Libbybapa Thanks for your answer :)
I get your point and I will keep that in mind for my possible future maps and for the improvements of my older maps.
Libbybapa 23 Jul, 2020 @ 9:25am 
Portal magnets precisely place a portal where the magnet is located without the player needing to be precise in their aim. It is just a convenience. I would add them at primary surfaces like the laser and light bridge. My personal preference is also to limit the white surfaces only to those that are actually needed as I feel that a large number of unnecessary white surfaces are an aspect of what I would call 'false difficulty' which is difficulty added through obscurity in the design rather than clever logic or clever moves (which is were I prefer difficulty to originate from). If the portal surfaces were limited to only those that are needed, then I would add magnets to those surfaces also in order to make it easy for the laser to be at the correct height. None of that is a big deal, the puzzle is good as is, but those things help with my own enjoyment of maps.
Captain Unhook  [author] 23 Jul, 2020 @ 2:21am 
@Libbybapa Thanks for playing, I'm very happy you enjoyed it!
Also, thanks for the tips! I didn't use BEE in the time I created this map, but I have updated the map now with your suggestions. I plan on updating all my older maps with BEE when I find time.
Just one question: what is the purpose of a "portal magnet" and where would you use it in this map? Thanks!
Libbybapa 22 Jul, 2020 @ 4:27pm 
Nice puzzle. Some items from BEE like portal magnets, targeting laser cubes, and laser collision off would not go amiss. Another improvement would be move the primary emitter for one of the fizzlers so that the antlines do not cross. Thanks.
Captain Unhook  [author] 22 Jul, 2020 @ 8:02am 
@BehindPortal Thank you very much! :)
BehindPortal 22 Jul, 2020 @ 3:37am 
good puzzle. i enjoyed. :p2cube:fav
Captain Unhook  [author] 2 May, 2020 @ 7:53am 
@lapicidas Thanks!
lapicidas 2 May, 2020 @ 6:23am 
well done - thumbs up!
Captain Unhook  [author] 30 Apr, 2020 @ 11:59pm 
@jandlml Thank you!^^
jandlml 30 Apr, 2020 @ 10:00pm 
really nice map!!:steamhappy: