Cities: Skylines

Cities: Skylines

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Industrial cooler
   
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Assets: Prop
File Size
Posted
941.813 KB
12 Apr, 2020 @ 2:00pm
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Industrial cooler

Description
All screenshots were taken with Relight and Natural Color LUT - Lighting settings

When a commercial cooler just can't keep up anymore. I'm making some cold storage warehouses for storing fish (hopefully!), and I needed a cooler prop to decorate with.


A special thank you
To my patron Jim :D

Model
Tris: 692
Texture: 512x256

LOD
Tris: 78
Texture: 64x32

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2020 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
13 Comments
Avanya  [author] 31 Dec, 2021 @ 7:28am 
@Guima: As far as I'm aware there isn't a way to export the vanilla props.
Frog GamePlays 22 Dec, 2021 @ 9:10pm 
@Avanya I will try again...
Do you know how to export vanilla model hedge??? I want use this (Hedge 02 - Beautification - L1):
https://thale5.github.io/Prefabs/prop/Hedge%2002.jpg
But asset editor (pathway - road) dont show it. You can help me??? Thx!
Avanya  [author] 22 Dec, 2021 @ 6:10am 
@Guima: Check to see it's enabled in the Content Manager and make sure the Loading Screen Mod isn't set to only load used items.
Frog GamePlays 21 Dec, 2021 @ 10:09pm 
Hi! This prop cant find by find it in asset editor...
Madisonian 22 May, 2021 @ 12:01pm 
And BP just dropped a new mod to fix WarehouseAI so no complicated workarounds are needed. https://steamproxy.net/sharedfiles/filedetails/?id=2494660480
Avanya  [author] 21 May, 2021 @ 7:55am 
@Ciar Aon: Oooh thank you for letting me know! I'll definitely look into that when I get a chance. Fishing warehouse with a mod is better than none at all! ^^
Madisonian 18 May, 2021 @ 6:46am 
Good news: BloodyPenguin's new Cargo Barge mod transforms the CargoHarborAI for his barge harbors to add Warehouses storage, including Fish (exporting works). The warehousing works independently of the ferry routes according to BP, so it *should* be possible to make a land-based Barge Harbor using whatever model you want and then just never use the ferry part of it.
KingLeno 18 Apr, 2020 @ 8:01am 
@avanya yup, wish they could have done they could have added features which work between DLCs
Avanya  [author] 14 Apr, 2020 @ 12:34pm 
Yeah, it's a shame that the warehouses weren't updated to have Fish as an option for anyone that has SH too. :/
Madisonian 14 Apr, 2020 @ 11:30am 
Yeah I tried converting to Warehouse AI as well as importing a model directly. Also tried switching to ItemClass Fishing and PlayerFarming, nothing works. I was really hoping for better DLC integration, hopefully someone can make it work.

Fish can be used as an input resource though, so I'm working on several new processing options.