XCOM 2
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Skyrim Khajiit Voicepack
   
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File Size
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8.989 MB
12 Apr, 2020 @ 11:04am
10 Jan, 2022 @ 9:20am
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Skyrim Khajiit Voicepack

Description
Some say they are aliens. Other say they are mutants. And then there are people who think they are from different dimension. All Bradford knows, their claws work pretty great against Advent, they really like to barter with everyone and you should not take their "skooma", whatever that is.

Over 450 lines for Male Khajiit and over 300 lines for Female Khajiit
Radio effect added
No Skyrim character names used, but there are lines like "Khajiit will listen", they might mention skooma or moon sugar.
Works for both Vanilla and WotC, full heroes support when used in WotC

Khajiits' heads are from Cavily's Skyrim Khajiit Cosmetics

To run Vanilla-made voicepacks in WotC I suggest using Alternative Mod Launcher[github.com].

Credits: Andre Sogliuzzo for providing voice for most male Khajiits and Pam Cholet for providing voice for most female Khajiits in Skyrim, Bethesda Game Studios for making Skyrim.
21 Comments
PsyCHo  [author] 1 Aug, 2021 @ 1:40pm 
@Rumpelstiltskin: Use Alternative Mod Launcher and all vanilla voicepacks will work flawlessly https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Or search where you have to edit/add RequiresXPACK=true to make vanilal mods being seen by Firaxis-made launcher.
PsyCHo  [author] 17 Mar, 2021 @ 3:11am 
@TimRtec: Use Alternative Mod Launcher and all vanilla voicepacks will work flawlessly https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
TimRtec 17 Mar, 2021 @ 12:29am 
wotc version?
FooL 6 May, 2020 @ 8:05am 
떼-깔-룩
Purple Link 18 Apr, 2020 @ 5:22pm 
The voices are pretty quiet for me as well
PsyCHo  [author] 18 Apr, 2020 @ 9:25am 
@conor.r.foley: If you'd want to change it on your own:
Download Xcom2 SDK (do not use WotC SDK for my mods), in it open Tools->Xcom 2 Editor (it take time to open), it should open with Content Browser, in bottom left corner there's folder icon, use it to open KhajitFemaleVoicepackPkg.upk in steamapps\workshop\content\268500\2058570705\Content

Now you can either select all SoundNode Wave files, right click and Bulk Export to Folder, edit them (just remember to not change their format) and then reimport them (import is right next to the folder icon you already used), just remember to change volume option from 0.75 to 1 in the import window OR
you can select all SoundCue, right click on them and change Volume Multiplier option.

After that, Ctrl+S to save the changes.
I might look into it when I finish Argonians - but that depends if other people also mention it being too quiet.
Leravi The Hyena:33 18 Apr, 2020 @ 7:29am 
when i try to use the voice pack its super quiet compared to the normal voices, do you know if theres a way to fix this?
Leravi The Hyena:33 18 Apr, 2020 @ 5:28am 
No worries! Thanks for answering my question:D
PsyCHo  [author] 17 Apr, 2020 @ 10:59pm 
@conor.r.foley: I actually started working on one, but I gotta admit, while femArgonians at least sound non-standardy, mArgonians so far are kinda generic-sounding. And unlike Khajiit, they don't have lines like "Argonian is listening". Kinda... disappointing.
No promises when I'll finish it (aiming for next weekend, but life, uh, finds a way).
Leravi The Hyena:33 17 Apr, 2020 @ 7:11pm 
will you possibly do the argonain voice pack?