The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

960 ratings
Markarth Undercity
   
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1.361 MB
3 Apr, 2012 @ 7:25am
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Markarth Undercity

Description
"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

MOD CONTENT:
-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover


DIFFICULTY:
-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.


SPOILER:
-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions


DEVELOPMENT:
-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!


MISC:
-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
http://skyrim.nexusmods.com/users/donate/?mode=straight&id=4130795
-For those who prefer Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=14292
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: http://www.youtube.com/user/richardbmiller2) and all people at the Bathesda forum who helped me to solve problems


KNOWN ISSUES:
-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (10)
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392 Comments
Bethus 29 Apr, 2023 @ 4:54pm 
I really enjoyed playing this Mod. Very immersive and with many decisions to make throughout the story. Those who haven't played will certainly like the ending with so many surprises.:Geralt:
mrmercenary117 22 Jun, 2022 @ 7:22pm 
Just a heads up, this mod will conflict with thirteen oranges: New Markarth Adventures with the entrance to the excavation site will be blocked with a room
Kad 17 Sep, 2020 @ 10:03pm 
wow hoping it don't scare me too much willing to give it a try in daylight
Sniderman 25 Jul, 2020 @ 5:20pm 
Excellent if very dark mod (In a lighting sense - I was glad I was a cat : beastsam:). I've read through a lot of comments and one in particular stays in mind - you will be very glad to just see the sky again! Atmosphere: 10/10. Threat : Nuclear. High Level chars only. I'm level 58 and still got my bottom smacked in a one shot a few times, grrrr!

Almost to the end now and I can't wait to get back to mundane 'get this, kill that' quests just to calm down!

One word of advice. Save. Save. Save again. I'm running it on Oldrim with HD pack with a couple of weight-carry mods and it CTD's like there's no tomorrow.

It doesn't auto-save most of the time when you move to a new area. Door = Quicksave!!!!!:stawtf:
carlislethomas 31 May, 2020 @ 7:46am 
Can't find the start of the quest and the cause may be skyrim sewers mod conflicting but hope for help on how to start the quest
theJiMMMM 5 Nov, 2019 @ 3:06pm 
i need help.

after the collapsing room where you escape to burning beehive like structures outside, it says 2 of 3 beehives are burned. this conflicts with the "Loud and Clear" theives guild quest line. i am unable to burn the third beehive there. i have tried comletequest tg0s and setstage tg04 but this leaves the quest unchanged.

any help?
theJiMMMM 31 Oct, 2019 @ 4:48am 
i don't normally post comments.

this mod..wow. absolutely fantastic. best mod i've tried so far. huge. challenging. i finished with a level 40something. i will find it hard now to go back to playing regular skyrim.

one and only glitch. my follower (modded) got stuck in the spider nest early on and would not follow. cannot blame her. made the mod all that more challenging.

i just want to thank the creator for this incredible mod.

two thumbs way way up.
cristaphin 2 Sep, 2019 @ 12:01pm 
Wow, this thing is huge. Kudos.. Also, it's puzzling at places and after a couple of hours scratching my head and walking around in circles, I can't help but wonder if there is a walkthrough.
sisterdecadence 3 Nov, 2018 @ 9:18pm 
A HUGE mod for high level, advanced players. I had to no clip a few times just to save my butt, as I missed a key. But it was creative, beautiful and the "final evil" was great!
Blue 20 Apr, 2018 @ 3:59am 
Best mod ever !