Sid Meier's Civilization V

Sid Meier's Civilization V

56 ratings
Uyghur Khaganate
   
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9.597 MB
19 Dec, 2013 @ 4:47am
18 Jul, 2014 @ 5:24pm
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Uyghur Khaganate

In 1 collection by Hiram
The Forgotten - The Other Civilizations
14 items
Description
Adds the Uyghur Khaganate civilization to the game. Requires Brave New World and Gods and Kings.

Leader: Bayanchur Khan
UA: Empire of the Nine Clans - 50% less unhappiness from number of cities.
UU: Altaic Rider - Replaces horseman. Slightly faster and receives a combat bonus in rough terrain. Has a greater line of sight.
UB: Grape Arbor - Replaces circus. Does not require horses and provides food in addition to happiness. Available with Calendar.

Special thanks to TPangolin for his artistic skills (various icons, leader graphics)
32 Comments
Dino 21 Jul, 2021 @ 9:38pm 
Everything works. It's an interesting civ in that it allows you to play much wider than usual, even without Liberty. Grape Arbor adds extra growth and appears already in the Ancient Era, so even if you go for Tradition, you will still benefit from the UA when you start to expand through war or settlers. Altaic Riders are extremely fast Horsemen that are a blast to play with. One or two riders add mobility and versatility to your army. Grade: A.
BloodRaven 6 Oct, 2020 @ 11:30pm 
Could you make a civ 6 version?
StraboSE 23 Sep, 2020 @ 10:44am 
Good to see the Uyghurs getting a bit of representation. Especially these days.
Mojave Neon 20 Jan, 2015 @ 8:19pm 
I've found these guys to be a little too OP. I wasn't sure whether or not they were while playing as them, but once I played against them as an AI it immediately became clear that they are OP. They were able to found too many citites too early, giving them way too many highly developed cities in the late medieval/early renaissance era.
oniroutard 2 Sep, 2014 @ 2:36pm 
Can you make a mod for Kara-Khitan Empire? It shouldn't be too hard based on this mod. Let me know if you need any help on research.
ML 27 Aug, 2014 @ 11:46am 
Can anyone do a mod for the manchus, the same as they were in the DLC that had them, I am looking everywhere for it but I can't find it. :(
Ralf 18 May, 2014 @ 2:56pm 
Nvm, found out how. Anyone who's wondering;

You need Hiram's YnAEMP patch of course, which he has linked on the page for his 'The Forgotten' collection, but here it is again: http://forums.civfanatics.com/downloads.php?do=file&id=22768

Go the mod location, mine is - [Documents/My Games/Sid Meier's Civilization 5/MODS/Hiram YnAEMP Compatibility Patch (v 2)]

Edit the Core.sql file in notepad, and change the value of the Uyghur civilization start under whatever map size you need, for me it was Gigantic Earth (Greatest Earth in the .sql file).

Thanks again for all the civs Hiram!
Ralf 18 May, 2014 @ 2:19pm 
Hey there, this mod looks good and I was testing it out with YnAEMP, and I spawned in the right-most tile of Lake Bikal.

If you have the time, could you just change the value of the starting location, wherever it is, to be 1 more tile east? This civ is perfect for filling up the map with 43 Civ DLL.

Thanks again for the mod!
SheikhAbdullah 14 May, 2014 @ 10:33am 
That UA looks a little OP for city-spamming, especially when paired with grape arbor. Perhaps you would consider lowering it to 50-60%? Thanks for the great mod anyway though ;)
Rough 3 Apr, 2014 @ 6:39am 
I would say 50% is good. It's still a sweet UA, but you'd have to build/capture 12 cities to get the same bonuses, which is much more reasonable. Thanks!