RimWorld

RimWorld

80 ratings
MechBattleWarriorTech
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Mod, 1.1, 1.2
File Size
Posted
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608.078 KB
8 Apr, 2020 @ 1:56pm
4 Aug, 2020 @ 1:08pm
7 Change Notes ( view )

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MechBattleWarriorTech

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Mechs from BattleTech-Mechwarrior.

This is a WIP. I am simply playing around with the new Motors Framework.

As is, it does function.

Over time I will add different mechs from the Mechwarrior/Battletech universe. I will update the textures with color soon.

Weapon mounts are not yet a thing but Yayo says he's working on that.



From YAYO: Warning,

If there are two or more vehicles of the same type, an error occurs when the caravan configuration screen is displayed.
It seems impossible to solve this problem and I will keep trying, but it seems to be a problem beyond my ability.
I'm Sorry to those who are creating or creating vehicle mods using this mod.







Credits:
YAYO - C# Coding
Roloo - Giddy Up!


[discord.gg]
Popular Discussions View All (1)
0
30 Jun, 2021 @ 11:05pm
Bug report
Spokesman
59 Comments
Toxicwire 8 Nov, 2023 @ 6:22pm 
that Warhammer got that dawg in it.
Kenshi Wolf 7 Oct, 2023 @ 10:10am 
hope to see this continue as a Battletech fan
Cuddle Cock 9 Aug, 2023 @ 5:56am 
You absolute mad man.
XxHyde840xX 10 May, 2023 @ 3:25am 
Delta7777777 if you do a Xardion mod extension or retex and DON'T upload it I will be very sad. Xardion was one of my bread-and-butter games growing up on SNES.
Delta7777777 11 Jan, 2023 @ 7:16am 
This is such a cool concept. I wanted to make a Xardion mod extension/retexture for this as soon as I saw it.
If I ever do, I'm not going to upload it, but thank you for the mod, and the inspiration.
You've made so many wonderful mods, velcroboy333. Thank you again.
IcyCheeseCake 11 Dec, 2022 @ 4:57am 
Can I make a retexture for this mod? Once it get updated.
velcroboy333  [author] 19 May, 2022 @ 12:43pm 
For now, this is at the bottom of my priorities. I may revisit it again in the future when all my other mods are finished. And maybe if /when the next vehicle framework comes out, I'll reconsider. I think a mod like this would take the attention of someone with more time and resources to do it proper.
RogueCmdr 19 May, 2022 @ 8:14am 
is this dead?
Tham 17 Oct, 2021 @ 12:03pm 
Instead of mechs being manned, It may be easier to make Mortar pit like structures that need to be manned by a pawn to use the mech. As for caravans make a dropship with 4 mech hangars included and use the ammunition selection type to choose what mech is deployed from the hanagar and only (use up ) the shell when the mech dies and teleport the pawn that in sue of the mortar to the field and play an ejection animation. This implimentation may be easier overall as the mech is a seperate entity from the pawn.
I blame Earthshaker 19 Aug, 2021 @ 8:30pm 
Can this be updated/changed for Smash Phil's Vehicle Framework? Not that I'm hating on Yayo's mod, but seems like Smash Phil's mod will have significantly more functionality...