Sid Meier's Civilization V

Sid Meier's Civilization V

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Jarcast's The Etruscans
   
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File Size
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10.068 MB
6 Apr, 2020 @ 10:10am
27 May, 2021 @ 3:50am
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Jarcast's The Etruscans

In 1 collection by solargeist
Jarcast's civilizations
10 items
Description
This mod can be considered a reworked and updated version of the old mod made by TarcisioCM's, of which I kindly received the revised map and leader art.

UA: League of Twelve People
International trade routes provide Great Artist points, while Internal trade routes provide Gold and Great Merchant Points. Improving a strategic or luxury resource for the first time gives the nearby City a weaker version of the Palace.

UU: Zilath (Great Merchant)
When adjacent to an owned city other than the Capital, the Zilath can perform a domestic Trade Mission generating 2/3 of the Gold amount and Culture instead of Influence.
When constructing a Customs House receive a copy of the Bucchero luxury resource.

UB: Epineion (Lighthouse)
It contains a slot for a Merchant specialist and it increases the range of both Land and Sea Trade routes by 50% and Gold by 1. When constructed in non-Capital cities, the Epineion provides a free Trade Hub in the nearest inland City within 10 tiles (if not already existent) creating a unique coastal-inland city pair, whereby each city shares any building constructed in the other city (except Wonders, Guilds, and buildings with geographical requirements). Yield of internal trade routes between coupled Cities increases by 10%. When constructed in the Capital, the Epineion grants an additional Trade route slot and a free trade unit instead.

Direct download[forums.civfanatics.com]

Supported mods

Full Credits
See Credits.txt file in the mod


"What happened to your terrain textures?"
The answer is here[forums.civfanatics.com].
Popular Discussions View All (1)
2
18 Jun, 2023 @ 11:33am
PINNED: Bug reports and feedbacks on balance/playability
solargeist
4 Comments
The Grimwar 22 Mar, 2023 @ 10:00pm 
Is this compatible with the 3rd and 4th Unique Unit submods?

Specifically, I'd like to see (when used with those submods)

Etruscan Spear Maniple: A replacement for the Spearmen that throws a 1 range ranged attack before attacking or defending for the first time in a turn (or superior defense, if that's not possible)

Etruscan Citizen Cavalry: Horsemen Replacement that has a significant bonus against enemy units already adjacent to your own units.
Does He Look Like A Bitch? 14 Apr, 2020 @ 8:50am 
After a few days of playing it, I'm really enjoying it! From my perspective, it's well balanced, and they're very versatile. You put a really impressive amount of research into this, and as an etruscology buff, that's something I really appreciate. I'm looking forward to seeing any other mods you might do in the future.
solargeist  [author] 12 Apr, 2020 @ 1:39am 
I'm glad you appreciate my work! I really wanted to make them justice and to do so I went as far as reading two etruscology books to miss nothing and give them the most accurate depiction as possible, and so the spotlight they deserve.
Hope you enjoy playing the mod. =)
Does He Look Like A Bitch? 11 Apr, 2020 @ 9:47am 
Thanks for this! The perfect representation for one of the most underappreciated, yet influential, civilizations of the Old World.