Stellaris

Stellaris

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Perked Up Perks [3.12]
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6 Apr, 2020 @ 5:20am
17 May @ 6:48am
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Perked Up Perks [3.12]

In 1 collection by Dragatus
Dragatus' Vanilla-ish Mods
7 items
Description
tl;dr: Rebalanced ascension perks to make basic ones more interesting and the more advanced one less gated by technology.

Introduction
In current Stellaris technology and research are far more important than Unity and traditions. What's worse, you can generate too much Unity and unlock ascension perks faster than you can research technologies required to unlock the ones you want. This mod aims to combat that and make generating Unity more rewarding while still preserving the feel of vanilla Stellaris.

How it works
Ascension perks are now categorized in three groups:
1) Basic perks have no prerequisite and they give you a related technology as a permanent research option, typically a tier 2 technology which wouldn't be available for a while
2) Intermediate perks require you to already have two basic perks and have some technological requirements, but in several cases a basic perk will give you the requirement as a research option, so you can chain basic perks into intermediate ones.
3) Advanced perks require you to have four basic or intermediate perks selected first. They have technological requirements, but they will often be less strict than in the unmodded game.

All the perks have also been revised and many have new or altered effects.

You can view the full list of changes here: In-depth change list

Additionally maximum possible leader level cap is no longer limited to 10 like in the base game. There is effectively no more fixed upper limit anymore. This was necessary to make Transcendent Learning actually work properly and as a side effect the Philosopher King civic and Talented species trait should no longer be useless either. This effect is fully compatible with any other mods that also remove the upper limit of the leader level cap.

COMPATIBILITY

This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod replaces one file: .../Stellaris/common/ascension_perks/00_ascension_perks.txt

It will be incompatible with any mod that also edits that same file, but should be compatible with all the mods that don't. It may also be technically compatible but effectively incompatible with a mod that dramatically alters the game in some other way.

This mod may confuse AI overhauls like StarNet and StarTech AI, but the perks are still close enough to vanilla that it should work well enough.

Shameless self-promotion
I'd be grateful if you could rate the mod with either thumbs up or thumbs down. The button for it is up just below the mod cover image. If you really like the mod there is also a favorite button nearby.

If you like this mod you might also my other mods.

I also created a Discord server[discord.gg]
Popular Discussions View All (1)
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19 May, 2020 @ 4:05am
In-depth Change List
Dragatus
261 Comments
Dragatus  [author] 17 May @ 6:48am 
v1.16.12
- Implemented Cosmogenesis as an advanced ascension perk. It requires 4 other perks to be selected first, compared to 3 in the unmodded game.
- Updated Defender of the Galaxy, Galactic Nemesis and Hydrocentric ascension perks to function properly with the 3.12 Andromeda patch.
Dragatus  [author] 12 May @ 6:56am 
You'll miss out on Cosmogenesis, otherwise it'll probably work fine.
Peter34 11 May @ 7:33pm 
Does tthis mod work with 3.12 as-is?
Peter34 9 Mar @ 6:20pm 
Sounds good, and I'm glad you got the update out before the upcoming 3.11.2 patch, because I'd like to play a lot once that's out.
Dragatus  [author] 9 Mar @ 7:20am 
v1.16
- Consecrated Worlds now gives +25% New Worlds Research Speed and Terrestrial Sculpting as a permanent research option instead of +2 Physics & Society Research from Priests and Holographic Rituals as a permanent research option. Intended combo is with World Shapers (terraform small planets/moons into Gaia worlds and consecrate them).
- Galactic Contender no longer requiers the Destroyers technology and no longer gives Cruisers as a permanent research option.
- Galactic Force Projection is now an intermediate perk and requires two other perks to be selected first. It also gives +1 Unity from Soldiers and Cruisers as a permanent research options and requires the Destroyers technology.
Peter34 2 Mar @ 2:37pm 
Okay, thanks.
Dragatus  [author] 1 Mar @ 12:09pm 
Yes, the mod doesn't modify the decision anymore (and hasn't for a while), so you will get the extra resource districts.
Peter34 29 Feb @ 4:59pm 
Masterry of Nature will give the +50% number-of-Districts bonus, if using this mod?
Dragatus  [author] 27 Feb @ 9:14am 
The update is in the works, but I'm having some technical difficulties. Meanwhile the old version of the mod ought to work perfectly fine with the 3.11 update for Stellaris.
Dragatus  [author] 18 Nov, 2023 @ 4:17am 
v1.15 2/2
Patch released to accommodate the perk changes in the 3.10 patch for Stellaris.
- Imperial Prerogative now gives +2 Official Capacity instead of +2 Leader Capacity (new unmodded effect in 3.10).
- Shared Destiny no longer gives extra envoys and trust cap to empires who have Feudal Society or Franchising civics because of the changes to how the divided patronage modifier works.
- Transcendent Learning now gives +25% instead of +33% Experience Gain, +2 Scientist Capacity instead of +2 Leader Capacity and no longer increases Leader Pool Size (new unmodded effects in 3.10). However, in addition to unmodded effects it also gives +2 Additional Leader Trait Options if you own Galactic Paragons (bigger selection of traits to choose from when leveling up).
- Universal Transaction now gives +1 Official Capacity and +20% Commercial Pact Efficiency (new unmodded effects in 3.10).