Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
lolol joke
still nice tho im fareriting this
COROUTINE mod_show_aggro_thread SCRIPT CRASH:
[string "../mods/workshop-2048545796/modmain.lua"]:324: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2048545796/modmain.lua(324,1) in function 'GetAggressorEntities'
../mods/workshop-2048545796/modmain.lua(565,1)
[00:24:49]:
Thank you for solving this problem. :D
Thanks for the information. It was very helpful. It seems that the real problem is Klei's scheduler code as it gave both our threads the same id, which makes us stop each others threads(With the KillAllThreadsWithID function). The issue should be fixed now in v1.7.1.
I have this problem when using the "Planter - Test Version" mod. When I press Ctrl + Plant Key, it doesn't cause any problems, but pressing Plant Key to start planting causes "Show Aggro" to fail.
At first I thought it was a compatibility problem between the two mods, so I told the author of "Planter - Test Version" about it, but when he tested it, sometimes Show Aggro doesn't work even if "Planter - Test Version" is not turned on.
I hope this helps. :)