Don't Starve Together

Don't Starve Together

173 ratings
Show Aggro
   
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File Size
Posted
Updated
40.352 KB
4 Apr, 2020 @ 5:13pm
13 Nov, 2020 @ 12:52am
11 Change Notes ( view )

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Show Aggro

Description
Show what each entity has aggro on above their head.
Option
Description
Default Showing Aggro (Default False)
Enable Showing Aggro by default?
Default Showing Leader (Default false)
Enable Showing Leader by default?
Toggle Showing Aggro (Default F4)
Press this button to enable/disable showing mob aggro
Toggle Showing Leader (Default F5)
Press this button to enable/disable showing what entity the mob is tamed to
Show Critter Leader (Default False)
Show what entity a critter is tamed to.
Colour Label (Default false)
Colour the Label under special conditions
Colours
Red, Green, Dark Green, Blue, Light Blue, Orange, Orangered, Yellow, Purple, Pink, Gray

Special Colouring Conditions
Mobs aggroing you (Default Red)
Mobs aggroing to other players (Default Orange)
Mobs befriended to you (Default Green)
Mobs befriended to other player (Default Yellow)
Mobs aggroing special follower (Eg. BERNIE!, Abigail) (Default Purple)


(Version 1.2+) Aggro label height is properly adjusted for all enemies in the Forge.
28 Comments
豌豆射手 25 Feb, 2022 @ 6:12pm 
Can I translate this mod into Chinese ?
singularity34 22 Jan, 2022 @ 10:47am 
nice sometimes i forget a beefalo is chasing me
lolol joke
still nice tho im fareriting this
morty 29 Apr, 2021 @ 9:20pm 
thanks, gr8 mod btw
sauktux  [author] 29 Apr, 2021 @ 1:58am 
@evil morty Showing Aggro is turned off by default. It can be toggled via F4. Feel free to check out the mod settings to customize some things such as having Showing Aggro be on by default.
morty 28 Apr, 2021 @ 3:12pm 
well i subscribed this but it seems not working? idk if i should something enable in this mod or what but it doesnt show aggro on me when monster attacking me
sauktux  [author] 13 Nov, 2020 @ 12:52am 
@Twilight Sparkle Thanks for the report. The issue should be fixed now in version 1.7.3.
Twilight Sparkle 10 Nov, 2020 @ 6:31pm 
Got this problem when for example the game tries to load back to the lobby when the toggle is on

COROUTINE mod_show_aggro_thread SCRIPT CRASH:
[string "../mods/workshop-2048545796/modmain.lua"]:324: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2048545796/modmain.lua(324,1) in function 'GetAggressorEntities'
../mods/workshop-2048545796/modmain.lua(565,1)
[00:24:49]:
四月七 30 Oct, 2020 @ 8:42pm 
@sauktux

Thank you for solving this problem. :D
sauktux  [author] 30 Oct, 2020 @ 7:58am 
@Lemuro

Thanks for the information. It was very helpful. It seems that the real problem is Klei's scheduler code as it gave both our threads the same id, which makes us stop each others threads(With the KillAllThreadsWithID function). The issue should be fixed now in v1.7.1.
四月七 29 Oct, 2020 @ 7:14pm 
@sauktux

I have this problem when using the "Planter - Test Version" mod. When I press Ctrl + Plant Key, it doesn't cause any problems, but pressing Plant Key to start planting causes "Show Aggro" to fail.
At first I thought it was a compatibility problem between the two mods, so I told the author of "Planter - Test Version" about it, but when he tested it, sometimes Show Aggro doesn't work even if "Planter - Test Version" is not turned on.
I hope this helps. :)