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- Renamed the Ready? tokens to Done?
- Made it possible to flip the Exploded?/Done?/Potion tokens with a click (they flip when dropped)
- Clicking your Exploded? token automatically also flips the Done? token and prints a text
in the game chat about what colored pot exploded
- Clicking your potion flips it and prints an appropriate "used/filled their potion" message
- Drawing tokens from the Marketplace prints an appropriate message
- Added a counter for each board to automatically keep track of the Snowberry total
@krs: Great idea! I'll definitely want to add that in.
See below the layout I am using:
https://imgur.com/azTLrfP
I think this may be an issue on your end unfortunately, since the image is loading for me. Could you check if you can view the Mandrake-2 image from a browser instead of TTS? It's hosted at
http://cloud-3.steamusercontent.com/ugc/974352463889612948/A2C5157E52D83C8CF5EB26F5F8D483DDF114E78F/
Tritian had a similar problem (found under "Discussions"), and I posted what I found on the topic there as well. Unfortunately I haven't heard back from him so I can't confirm if this would solve the issue, but those threads all seem to point in the same direction.
Additionally, if you can view the image I linked in your browser, perhaps it would suffice to remove and redownload the mod from the workshop.
Hope this helps.
It looks like the image for Mandrake 2 is broken or missing.
Really great work though, I love the auto-shuffling!!
@Noodle: Thank you for your comment. I edited the dice and added a makeshift explosion image. You are correct about the starting chips, but I'd rather not change the player bags. I prefer the setup to be as quick and clean as possible, which is why I'd rather have the bags ready for use. In the unlikely case that the spider-1 or pumpkins run out in a 2-3 player game, the host can always duplicate any of the existing chips, or right-click -> search in the unused bags.
Can you change the Bounciness of the dice to 0.75? (in the Physics options). It gives the dice a slightly more satisfying and realistic bump as it lands.
For teaching new players it would be really helpful to have the "Stopped by an Explosion" image from the basic boards somewhere on the table:
https://i.imgur.com/nc6tr42.png
I have been thinking about how to solve the issue that there are meant to be 20 Pumpkins and 15 1-chip Spiders in play. I think the way to solve this might be to have the game load with the Spiders and Pumpkins beside the bags / in the cauldron. At the start of the game everyone can drop them in and if players 3 or 4 aren't playing then they can be returned to the marketplace more easily.