Stellaris

Stellaris

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Crisis Manager - Total War Pack [Unofficial]
   
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28 Mar, 2020 @ 10:51am
12 May, 2020 @ 9:39am
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Crisis Manager - Total War Pack [Unofficial]

In 1 collection by TehFishey
[2.7.*] Crisis Managers (Unofficial Update)
7 items
Description
This is an unofficial update of NaK1119's outstanding "Crisis Manager - Total War Pack" mod to Stellaris version 2.7.*.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintainence, or localization/translation, please don't hesitate to PM me or leave a comment!

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Detailed Description
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Summary
Vanilla expansion of end-game crises is typically very slow, in part because of their slow construction of starbases. If this mod is applied, starbases of end-game and Horde crisis factions are created without construction ships when they conquer systems (much like how Total Wars work vs. purifier factions). Crisis will also be able to automatically build starbases in unclaimed systems as soon as a military ship of theirs enters the system. This results in a much faster expansion time, and more dangerous crises overall.

Features
Endgame crisis factions and the Khan's horde are changed to follow total war rules for starbase control:
  • Crisis factions will automatically gain control of/build starbases in systems upon defeating them.
  • Player and AI empires will automatically gain outposts in systems upon destroying crisis starbases.
  • All claims upon systems will lapse upon ownership transfer (this is an unavoidable limitation, unfortunately)
Additionally, crisis factions will immediately construct starbases in unowned systems when they enter them with construction ships or military fleets.

Note that none of the above changes impact the Grey Tempest, as that crisis faction does not build starbases.

Installation & Uninstallation
This mod can be installed/uninstalled anytime, even if any crisis is ongoing.
21 Comments
Deviant 29 Jul @ 11:22am 
Version 3.12 - works with updated mod from FirePrince. But some functions stopped working or some settings became redundant
Deviant 12 Aug, 2022 @ 10:04pm 
Version 3.4.5 - works with updated mod from FirePrince
FirePrince 7 Mar, 2022 @ 8:20am 
I mean not, I'll do a 3.3 version soon.
Student76 7 Mar, 2022 @ 7:39am 
3.3版本了,能用吗
Goblin Conscript 10 May, 2021 @ 1:05pm 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Deviant 23 Feb, 2021 @ 10:54am 
Version 2.8.1 - the mod works.
烽燧煜明 6 Jan, 2021 @ 12:01am 
waiting for 2.8.*
Argus von Stein 29 Nov, 2020 @ 10:54am 
Update please
hambubger 4 Nov, 2020 @ 3:14pm 
Compatible with latest version?
Tamman 4 Nov, 2020 @ 12:42am 
If a crisis takes a star system and my planet in the system is still holding out, if some else comes in and boots the crisis faction out, I lose control of my planet even though it was never invaded and conquered. Not sure if this is intentional behavior.