Tabletop Simulator

Tabletop Simulator

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Point Salad Scripted
   
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Type: Game
Game Category: Card Games, Family Games
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
Tamaño
Publicado el
Actualizado el
246.627 KB
27 MAR 2020 a las 14:54
28 NOV 2020 a las 10:08
12 notas sobre cambios ( ver )

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Point Salad Scripted

Descripción
Point Salad is a card-drafting and tableau-building game for 2-6 players. Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad!

Point Salad
Alternate Names: Punktesalat; Salade 2 points; 得分沙拉 ; 포인트샐러드
Year Published: 2019
Designers: Molly Johnson; Robert Melvin; Shawn Stankewich
Artist: Dylan Mangini
Publishers: Alderac Entertainment Group;
Category: Card Game
Mechanisms: Card Drafting; Set Collection
Original Module by Bloomers
Scripted by samuelw
Contributors: Osics

Choose setup for 2 to 6 players. (Or manual to remove setup tile.)
Use market refresh button to automate the market refresh.

Please comment for any errors or corrections.
Discusiones populares Ver todo (1)
4
29 NOV 2020 a las 13:51
Loading Problem
Samuelw
27 comentarios
Samuelw  [autor] 25 MAR 2023 a las 8:49 
While this mod is functional, I'm marking it unlisted it so jkk 's mod can be found easier. :-D
jkk 25 FEB 2022 a las 14:27 
I published a scripted Point Salad mod here to add scoring, address the script lag, and make some ux improvements. Thanks to Samuelw for the component images (I don't see Bloomers original mod on the workshop).
Frango Robô 25 FEB 2021 a las 18:53 
Samuelw, I know you made the scripting and not the cards, but I'm saying it here because you seem to be more active: there is a total of 24 cards with incorrect scores. In the actual game, a set of 3 veggies (same or different) is always worth 8 points, and a pair of veggies (same or different) is always worth 5. For some strange reason, in this mod, 3 different veggies are shown as being worth 7, and 2 different ones are worth 4.
Samuelw  [autor] 19 DIC 2020 a las 21:04 
Thanks for the suggestion but I don't plan on creating automatic scoring. Sushi Go has 22 types of scoring, 7 that aren't scored automatically. And the Sushi Go module does an excellent method of scoring the remaining 15 types of scoring. I don't plan on writing code to evaluate 108 types of scoring methods. (And re-code it for all the other language variations built off this module.)

Thanks for your support and enjoy.
ParkTheBus 18 DIC 2020 a las 13:40 
Great mod! Lags for a second when the 'Take' button is pressed but nothing too serious at the moment. Looking forward to scripted scoring :)

If you need help with ideas, there's a mod for Sushi Go with automated scoring
https://steamproxy.net/sharedfiles/filedetails/?id=2180160477
Shep 3 DIC 2020 a las 15:08 
Awesome mod and scripts, thanks.
+1 for the very high ping; we had several games, changed host, reloaded the mod, and it kept lagging badly.
Samuelw  [autor] 29 NOV 2020 a las 11:40 
hmm. I thought I fixed that. I'll look at it again soon. sorry. :-(:steamfacepalm:
Jon 29 NOV 2020 a las 8:47 
The scripting looks great, but every time someone pressed the Take buttons my Tabletop Simulator would freeze (and the other players saw a high ping for me). It wasn't actually related to ping, my voice chat was totally clear throughout.
DawerCZ 13 NOV 2020 a las 13:27 
hi, the script is great, but the TAKE button will write an error script
o_p_oo 23 OCT 2020 a las 23:08 
Laggy af, I think it was better in the previous version