Tabletop Simulator

Tabletop Simulator

75 ratings
Point Salad Scripted
   
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Type: Game
Game Category: Card Games, Family Games
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
File Size
Posted
Updated
246.627 KB
27 Mar, 2020 @ 2:54pm
28 Nov, 2020 @ 10:08am
12 Change Notes ( view )

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Point Salad Scripted

Description
Point Salad is a card-drafting and tableau-building game for 2-6 players. Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad!

Point Salad
Alternate Names: Punktesalat; Salade 2 points; 得分沙拉 ; 포인트샐러드
Year Published: 2019
Designers: Molly Johnson; Robert Melvin; Shawn Stankewich
Artist: Dylan Mangini
Publishers: Alderac Entertainment Group;
Category: Card Game
Mechanisms: Card Drafting; Set Collection
Original Module by Bloomers
Scripted by samuelw
Contributors: Osics

Choose setup for 2 to 6 players. (Or manual to remove setup tile.)
Use market refresh button to automate the market refresh.

Please comment for any errors or corrections.
Popular Discussions View All (1)
4
29 Nov, 2020 @ 1:51pm
Loading Problem
Samuelw
27 Comments
Samuelw  [author] 25 Mar, 2023 @ 8:49am 
While this mod is functional, I'm marking it unlisted it so jkk 's mod can be found easier. :-D
jkk 25 Feb, 2022 @ 2:27pm 
I published a scripted Point Salad mod here to add scoring, address the script lag, and make some ux improvements. Thanks to Samuelw for the component images (I don't see Bloomers original mod on the workshop).
Frango Robô 25 Feb, 2021 @ 6:53pm 
Samuelw, I know you made the scripting and not the cards, but I'm saying it here because you seem to be more active: there is a total of 24 cards with incorrect scores. In the actual game, a set of 3 veggies (same or different) is always worth 8 points, and a pair of veggies (same or different) is always worth 5. For some strange reason, in this mod, 3 different veggies are shown as being worth 7, and 2 different ones are worth 4.
Samuelw  [author] 19 Dec, 2020 @ 9:04pm 
Thanks for the suggestion but I don't plan on creating automatic scoring. Sushi Go has 22 types of scoring, 7 that aren't scored automatically. And the Sushi Go module does an excellent method of scoring the remaining 15 types of scoring. I don't plan on writing code to evaluate 108 types of scoring methods. (And re-code it for all the other language variations built off this module.)

Thanks for your support and enjoy.
ParkTheBus 18 Dec, 2020 @ 1:40pm 
Great mod! Lags for a second when the 'Take' button is pressed but nothing too serious at the moment. Looking forward to scripted scoring :)

If you need help with ideas, there's a mod for Sushi Go with automated scoring
https://steamproxy.net/sharedfiles/filedetails/?id=2180160477
Shep 3 Dec, 2020 @ 3:08pm 
Awesome mod and scripts, thanks.
+1 for the very high ping; we had several games, changed host, reloaded the mod, and it kept lagging badly.
Samuelw  [author] 29 Nov, 2020 @ 11:40am 
hmm. I thought I fixed that. I'll look at it again soon. sorry. :-(:steamfacepalm:
Jon 29 Nov, 2020 @ 8:47am 
The scripting looks great, but every time someone pressed the Take buttons my Tabletop Simulator would freeze (and the other players saw a high ping for me). It wasn't actually related to ping, my voice chat was totally clear throughout.
DawerCZ 13 Nov, 2020 @ 1:27pm 
hi, the script is great, but the TAKE button will write an error script
o_p_oo 23 Oct, 2020 @ 11:08pm 
Laggy af, I think it was better in the previous version