Rivals of Aether

Rivals of Aether

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Celia
   
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2.340 MB
26 Mar, 2020 @ 9:04pm
25 May @ 7:44pm
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Celia

In 1 collection by ZTStyle
Rave Master Challenger Pack
5 items
Description
Celia, the powerful mermaid from Rave Master, joins Rivals of Aether as a playable fighter. She doesn't just bring a unique moveset - she ditches some core mechanics in favor of a unique playstyle that sits in between Rivals of Aether and Rave Master: Special Attack Force.

Celia cannot perform strong attacks and she only has three aerials. However, she makes up for this with exclusive moves triggered with the parry button.

-Parry+Special - Vs. Dash - Dashes forward. If she hits, a special button-pressing minigame will begin. Winning this minigame will grant Celia a power-up block. Note: If you are playing on a controller, both the left and right sticks can be used to input commands. Also, if you land it on an AI opponent, the difficulty of the minigame will change based on the opponent's AI level.

-Parry+Down - EX Action - Celia will flood the level, allowing her to swim freely. She will not receive knockback while swimming. This moves costs one power-up block to perform.

-Parry+Up - Defense Up - Celia will perform shield wave, which will reduce her knockback and stop her tension gauge from going down. This moves costs one power-up block to perform.

-Attack+Special - Blue Rapture - When Celia's tension gauge is flashing, she can unleash a powerful laser that is almost guaranteed to KO anyone that gets hit by it.

If you're struggling to perform the first three, try pressing the second input during a parry.

In practice mode, you can instantly fill up your tension gauge and power-up slots by pressing special during a taunt.

All of the alternate colors after the first four are references to different fictional mermaids. If you wanna know exactly who, check out colors.gml. Feel free to borrow code from Celia or use her as the basis for your own characters (Just keep the credits below in mind, because I didn't make all of Celia's code myself.)

Most sprites ripped by Mr. C. Intro code by Nackles42. Credit to Ploaj for the Nathia sprite sheet and Ragey for Aqualia (for two of Celia's alts). The code for css_draw is built off of Muno's CSS+ template.

When an opponent is hit by Vs. Dash, they will use the first frame of their parry animation. However, if you would like your character to react differently, you can set four variables:

celiavsdash_customsprite will determine the sprite used. Defaults to parry if not set.
celiavsdash_customspeed will determine the animation speed. Defaults to 0.
celiavsdash_customframe will determine the starting frame for the animation. Defaults to 0.
ravevsdash_customxpos will determine how far the fighter appears when hit by Vs. Dash. Defaults to 80.

Compatibility List:
Munophone Touch
Break The Targets course
Trummel & Alto Codec (Old version only)
Kirby ability
Hikaru Title
Miiverse Post
Dracula Intro
Soulbound Conflict text
Mt. Dedede title
TCO drawing
Steve Death Quote
Agent N Codec
Abyss Runes
Talking Flower
14 Comments
Rykyuby 19 Nov, 2020 @ 10:12am 
i saw thats much better also would yolu consider adding like strong variants to her and harus tilts they are fun to play and all but i feel like they lack in knockback and attack start ups i mean fixing either one of those 2 could drastically improve them
ZTStyle  [author] 19 Nov, 2020 @ 9:57am 
I just put out an update that fixes the phone.
Rykyuby 19 Nov, 2020 @ 9:52am 
why does she have the phone feature now it doesnt even work with her
MaverickX4 11 Nov, 2020 @ 4:25pm 
Great Job On Celia.I Hope You Can Add Misty Mermaid Color Because She Was A Mermaid In The Pokemon Indigo League.
kirbymaster2020 18 Sep, 2020 @ 4:03pm 
i only ask because i tend to play lvl 9 cpus and when i do the minigame against them i lose most of the time. so to me, it would be better if there was some passive way to get it, even if it is slowly, but i understand your concerns.
ZTStyle  [author] 18 Sep, 2020 @ 9:35am 
No, but I buffed the Vs. Dash so that the minigame will still trigger if the move is parried. I might consider adding another buff if the mechanic ends up still being underpowered, but I'm concerned adding alternate ways to earn power-up blocks might make the mechanic too overpowered.
kirbymaster2020 18 Sep, 2020 @ 9:24am 
is there any way to get power up blocks besides vs. dash?
ZTStyle  [author] 20 Apr, 2020 @ 5:29pm 
For anyone who saw Adam Carra's stream: the reason Vs. Dash was so difficult for him to pull off was because he was using it on a Level 9 CPU. The difficulty of Vs. Dash is dependent on the AI level of the opponent. If the opponent is a human, then they'll have to press the inputs just like Celia. Also, I'd like to thank Adam for playing as Celia on his stream. It was amazing to see him play one of my mods.
shiro15619 27 Mar, 2020 @ 9:06pm 
hoping to see a haru next, good job on celia. Glad to see some people still remember rave master. :D
ZTStyle  [author] 27 Mar, 2020 @ 11:16am 
No smash attacks was deliberate, as it encourages getting kills with her finishing move, which was the only way to win a match in Rave Master: Special Attack Force. That being said, she can also kill with forward tilt, sweetspotted down air, or chaining aerials during EX Action, and Shield Wave can make it easier to fill up her tension gauge. As for the Vs. Dash, I'll look into it and fix it.