Space Engineers

Space Engineers

Not enough ratings
Powerful Vanilla (10x and 50x blocks)
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
1.681 MB
26 Mar, 2020 @ 1:00pm
30 Mar, 2020 @ 12:22pm
3 Change Notes ( view )

Subscribe to download
Powerful Vanilla (10x and 50x blocks)

Description
This mod adds a number of vanilla style blocks scaled to 10x and 50x to the game.

The blocks added are:

I've taken the liberty of combining the Powerful Series mod pack, created by Jtmzac, and also removed the new components that the mod pack added. The components were causing issues with Autocrafting script by Isy, as well as causing an unnecessary stockpile of additional materials.

What you may notice is that for some blocks with high normal component cost (ie, Large Reactors) the component cost for x50 versions have had to be split in multiple lines, possibly leading to some of the components becoming hidden in the tooltip when placing (not when hovering over in G menu). This is an unfortunate side effect that, I presume, the original author wanted to prevent by adding new components. The game does not play well with values that exceed +/- 32768 aka Int16.

Let me know if you run into any issues, but you really shouldn't, as it uses vanilla processes and and models, it's just values that have been changed.


Change notes:

29/03/20:
Added:
  • Oxygen Farm x10 & x50
  • Small Hydrogen Tank x10 & x50
Fixed:
  • Fixed Small Thruster names to be in accordance with the vanilla names
  • Added missing descriptions

30/03/20
Added:
  • Air Vents x10 and x50. Pressurise your large bases with ease!
  • Jump Drive x10 and x50. The power demand and max input aren't 10x and 50x, though they are increased, this way the recharge rates to full will increase as you go to a higher tier (at max power input).
  • Upgrade Modules x10. This is probably the cheesiest block in this whole series, adding multiple Power Efficiency upgrades will make Refineries run almost for free. No x50 for that, no point or need.

Fixed:
  • Missing description for Gyros.
  • A lot of restructuring behind the scenes.

Known Issue:
  • The Speed Upgrade module icon is messed up. No idea why, or what's caused it, as I've made it and remade it multiple times using same process as for other icons, and it just refuses to look nice. And it's the only one. Until I can find a fix, sorry about that!
6 Comments
Hyper Coder 30 Dec, 2022 @ 9:02am 
nah the x50 is still better than 50 single couse you don't have the whole inventory moving thingy. but isn't it possible to let it craft 10 pieces at a time instead of single ones
well i guess thats not working without extra recipes and these won't work with IIM so im fine with how it is, its stoill a lot better than 50 single machines
Pingster  [author] 29 Dec, 2022 @ 12:30pm 
I think that's just the nature of effectively turning on 50 assemblers, as there's nothing much you could optimise here - it's just a 50x performance of an assembler!

I would recommend being a bit more modular with your assemblers and maybe just use the x10 ones, as many as you need!
Hyper Coder 28 Dec, 2022 @ 8:47am 
hey, little question, would it be possible to make the assembler less performance hungry
i dont know if thats even possible but whenever i toggle on my x50 machine my SS drops to 0.7
Hyper Coder 5 Oct, 2022 @ 5:06pm 
Finally someone updated it, you deserve some praise thx man
Jack Forsythe 23 Oct, 2021 @ 11:17am 
Oh man, thank you for updating these blocks! I love these and have been so sad that the original author discontinued them!
Pingster  [author] 29 Mar, 2020 @ 6:49pm 
I've added Oxygen farm & Small hydrogen tanks.

Next update will most likely be Vents and Refinery/Assembler Modules. I'm also considering expanding to 25x, just so there isn't as much of a gap.