Sid Meier's Civilization V

Sid Meier's Civilization V

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Lighthouse Near Sea +Lakes
   
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12 Dec, 2013 @ 6:39pm
12 Dec, 2013 @ 6:50pm
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Lighthouse Near Sea +Lakes

Description
Permits the Lighthouse to be built in a city up to two tiles away from any type of water panel, provided it owns that panel. This also adds lakes to the Lighthouse, allowing for it to be built near lakes and add food and production to them.

Why lakes? Because lakes suck. They're rare enough that they're essentially placed like bonus resources, and yet their yield is only 2, not 3. They add fresh water around, but because their small yield can never be upgraded, lakes are actually something to avoid, even if you're the Aztecs. That's just stupid. Adding a +2 total bonus from the Lighthouse lets you turn lakes into +4 tiles. Considering the 1 maintenance on Lighthouse this still probably isn't enough for anyone but Aztecs (who can have +6 lakes quite early), but at least it helps. I'm not sure what else to do for lakes short of increasing their base yield.

As I am using Brave New World values for the Lighthouse and this does affect Lake Victoria, this does require Brave New World.


This is an edit of WHoward's mod[www.picknmixmods.com] that allowed Lighthouses to be built near coast without needing to be on them. He allows uploads of his work provided credit is given. I've added Lakes to the effect of Lighthouses with this edit. If you don't want that, please download the original from the above link.
10 Comments
spazzrights 18 Jul, 2016 @ 12:18pm 
For realism, can you make the lighthouse yeild more to ocean tiles because lake lighthouses are generally smaller that ocean lighthouses?
axatoramus 30 Jul, 2015 @ 4:34pm 
Any bugs?
DestrockQc 4 Feb, 2015 @ 7:49am 
Could you open all sea buildings near sea and only lighthouse on lakes ? It's annoying always having to put our new towns next to water. I love making them 5-6 squares away from each others but some time we are forced to put them at either 4 or 7 squares for not "wasting" lands or sea ressources.
Keukotis  [author] 3 Feb, 2015 @ 1:52pm 
@ xaphe
Part of my reason for it. I'm from Michigan. Our lakes are plenty productive. =)
xaphe 3 Feb, 2015 @ 5:57am 
Thank you for this mod. Living in the Great Lakes region where lighthouses can still be found, it always annoyed me that Civ negleted the lakes.
DestrockQc 29 Oct, 2014 @ 11:15am 
aahhhhhhhH nice lovin it. But be able to build ships would be even better.
Pimpjira 21 Mar, 2014 @ 11:08am 
Another reason for lakes would be that the lakes in this are rather big, according to game scale about the size of cities. Having a lighthouse on such a large lake would make total sense.
DerEider 18 Dec, 2013 @ 10:19pm 
Yes !! Liked WHOward's [miss him] version and this makes sense as a BNW follow-on.
Jesse R 15 Dec, 2013 @ 1:45pm 
Thank you for this -- it never made sense that cities had to be built exactly on the coast to benefit fully from coastal tiles they can work any way.
Massengale 13 Dec, 2013 @ 4:27am 
thanks I love your mods can u do a swedish overhaul maybe a new building and ability