Black Mesa

Black Mesa

489 ratings
Corrected and Improved Hitboxes
   
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Tags:  NPC, Damage
File Size
Posted
Updated
56.496 MB
23 Mar, 2020 @ 3:44pm
31 Mar, 2020 @ 2:03am
9 Change Notes ( view )

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Corrected and Improved Hitboxes

Description
Important: Some changes that this mod does seems to not become activated unless you install this mod manually into your "custom" folder, see more information further down below.

Ever noticed that Black Ops take as much damage to the legs and arms as to the head? Probably not, but you've found the fix for it.

Some of these issues are much apparent when using my More Realistic Damage mod.

The most radical change that Corrected and Improved Hitboxes does, is making the Houndeyes' "head" hitboxes much smaller. Only shots to the eye (minus the eyelid) counts as a headshot (which makes that feature that changes the model to one with destroyed eyes on headshot kill all the more satisfying). The second most radical change is that the Bullsquid's mouth is no longer considered part of the head. You have to aim around the eyes, where I imagine the brain to be, if you want to deal the maximum amount of damage. This was made to balance my More Realistic Damage mod, but I believe these changes are for the better either way.

It is not possible to modify the hitboxes without replacing the whole model, so if are using another mod that modifies the same models, this mod might replace those. I might make a modular version of this mod, hit me up if that's something you want. Texture replacements should not interfere.

There are issues with the multiplayer models too, I might fix these later. And I will provide more screenshots.

Installation
The marines, guards and scientists seem to be unaffected by this mod unless you install the mod manually. Especially if you're playing on the public-beta branch? I am getting a bit inconsistent results. To install manually:
1. Make sure Steam is open and click "Subscribe" on this page.
2. Set up a "custom" folder if you have not already (see Setting up a "Custom" Folder)
3. Once Steam has finished downloading the mod, go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\362890\2033100114
4. Copy corrected_and_improved_hitboxes.vpk into your "custom" folder.

Models changed
The models changed are:
guard
guard_02
guard_hurt
hassasin
hev_gordon (not sure what this is used for and if it matters)
marine
marine_02
masked_marine
masked_marine_02
scientist
scientist_02
scientist_hurt
scientist_hurt_02
bullsquid
garg (for those using a mod that allows for killing them)
houndeye
houndeye_knockback
houdeye_suicide
ichtyosaur
zombie_grunt
zombie_grunt_torso
zombie_guard
zombie_sci
vortigaunt_slave
71 Comments
ndhart321 3 Nov, 2023 @ 6:48pm 
conflicts with bmce 😔
Malata Societa' Official 19 Sep, 2023 @ 12:17pm 
is this not fixed by the BM team by now?
Smytsidian 1 Jul, 2023 @ 10:35pm 
wdym some things won't work
Malata Societa' Official 25 Apr, 2023 @ 7:55am 
@That Shark Dude so the mod its a mistake?
The Shark Dude 25 Apr, 2023 @ 7:48am 
For anyone wondering why the torsos of the marines used the incorrect hitbox type, it's most likely to simulate the protection provided by the body armor the marines are wearing.
Malata Societa' Official 19 Feb, 2023 @ 9:15am 
is this not fixed by the BM team by now?
UGLIES 28 Jan, 2023 @ 9:29pm 
Is this work for BMCE?
chronic fatigue 23 Dec, 2022 @ 11:08pm 
If you are wondering why no human npcs have gibs or gore - it's this mod, sadly
oiled up babies 20 Dec, 2022 @ 3:07pm 
cant even look in a mirror cus my hitboxes in new mexico......
oiled up babies 20 Dec, 2022 @ 3:06pm 
LOOK AT THE IMAGES LOL