Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Seaborne Provider - Multi Purpose Cargo Ship
   
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11.592 MB
22 Mar, 2020 @ 9:28pm
29 Mar, 2020 @ 8:45am
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Seaborne Provider - Multi Purpose Cargo Ship

Description
Welcome Aboard the Seaborne Provider! A multi-purpose bulk & cargo transport ship.

It features 2 Ballast/Fluid Cargo Tanks, 2 below deck cargo compartments, as well as plenty of deck space for cargo. It has a solo-deployable small boat(Ship's small boat crane can be controlled from the smallboat). 2 Deck cranes, each of which can be controlled by the control station located on the 02 deck on the ship. Empty she has a top speed around 21kts. She features collaspable mast which can be controlled on the back wall up on the bridge. 2 Anchors up forward which can be controlled up on the bridge. (Some screenshots may not feature them as they were one of the last things I added)

Seaborne is a fictional company I created, specializing in all major aspects of the maritime industry(expect more vessels to come!)

GPS System Created By: My Winter Moped
https://steamproxy.net/sharedfiles/filedetails/?id=1743223335

Radar Made By: Geekness
https://steamproxy.net/sharedfiles/filedetails/?id=1753070592

How to launch small boat:
The small boat is held down by 2 deck fittings which can be unlocked by the key switches on them.
The crane controls are pretty straight forward, located on the small boat console, and aft deck.
There is a key switch to release the small boat on the top of the console. Be sure to activate the fuel valve located on the bottom right of the console.

How to start the engines:
There are 4 starter buttons located on the engine panel on the aft wall up on the bridge. In addition you can go to each engine individually, activate the local control console and start it yourself there. You will have to apply throttle and the engine will automatically de-clutch when using the local console, so remember to switch the local control key off in order to get propulsion out of it.

How to fill fuel:
Fuel is filled from either of the 2 fittings on the bow of the boat. It will fill the forward fuel tank. To fill the aft tank, simply go into the control room, just forward of the engine room, to the yellow fuel console on the starboard side of the boat and activate the fuel transfer pump. Also do this to fill the aft tank with fuel from the forward tank while you are underway.

How to tie down cargo:
Use the various deck winches mag-all connectors. There are 4 for each major cargo area.

How to use Autopilot with the GPS created by My Winter Moped:
Turn on the auto pilot key, just forward and left of the helm. Select a waypoint on the main chart plotter on the starboard bridge section. Select AP on the chart plotter to activate the auto pilot.

How to Generate Electricity:
Each of the 4 Main Diesel Engines features a generator. The generators are each controlled by clutches so you can regulate their output. The generators share clutch inputs with Engines 1&4, and 2&3. The electrical console is on the forward wall in the engine room, just to the left of the door facing the bow.

Let me know what you think. It was a pretty big build so I apologize if you find anything I overlooked or find any bugs, I think I went through everything pretty well, but if you find something wrong/not working please let me know so I can fix it.

Have fun peeps.

Also Check Out the Pollution Control Vessel Seabourne Shepherd:
https://steamproxy.net/sharedfiles/filedetails/?id=2040691911
38 Comments
L.fish 10 Aug @ 4:32pm 
Die hard, u can use constant on signals to make on
mbnester29 14 Jun, 2021 @ 2:37pm 
Riva turn on infinite electric
Riva 3 Apr, 2021 @ 2:07pm 
I can't use it, everything works, except in the bride, nothing works, not even the lights, everyewhere else they do, but not on the bridge, don't know what to do
DieHard_McClane  [author] 20 Oct, 2020 @ 5:49pm 
@RJGaming Ah Yes, it seems they updated the relay blocks, which I used a lot for distributing power. I cant seem to go and automatically set it to default On. I definitely need to go and redo it since the last update which I will try and work on her shortly.
RJGaming 9 Oct, 2020 @ 8:38am 
Nice creation, it is very detailed and has a lot of Room for cargo, The only issue I am having is that the Bridge gets no power what so ever. I can get the engines to turn on by locally turning them on in the engine room, but that is about it. Am I doing something wrong that the Bridge gets no power?
Sh4d0w0fd347h 19 Sep, 2020 @ 4:20am 
what is the four little dongles in the bow section for? i have been using this thing since june and havnt figure it out yet
Sh4d0w0fd347h 27 Jun, 2020 @ 11:56pm 
can you please update the winches and all? its all broken currently
DieHard_McClane  [author] 23 May, 2020 @ 8:05am 
Yeah, thats fine. Share a link down below when you make it!
helloiamarobo 22 May, 2020 @ 8:01am 
Is it ok with you if I make a ship under the Seaborne branding/design?
DieHard_McClane  [author] 22 Apr, 2020 @ 6:41am 
Those throttle are for fluid output, they are just the valve control levers. There are 4 output pumps for each fluid storage tank, and for each pump there are 3 possible ways of removing fluid. You have the overboard discharge which will just pump fluid into the ocean, the deck connection, if you are able to connect it directly to a hose, and there is also a hose connection if you need to pump it across to shore or another vessel, whichever you are pumping to. The throttle just open up the valves to the output, they are all color coated and a green indicator will appear below open valves.