Avorion

Avorion

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Playerless Events
   
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21. März 2020 um 18:50
13. Okt. 2020 um 8:38
8 Änderungshinweise (anzeigen)

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Playerless Events

Beschreibung
This mod allows for events, such as pirate attacks, to happen when a player is out of a sector.

1.3 Config Added
New config added that allows you to tweak events to your liking
Can be found in the mod folder in data/config

1.2 Event Control and Alliance Events

This update adds the ability to limit the number of events going on in the galaxy. Now only one playerless sector at a time will be able to have an event going on. Also this update will now cause events to happen in sectors with alliance owned ships and stations.

1.1 Probability and Threat Systems

This update adds a new probability system that adds much more randomization to events, allowing things like the population of a sector and political elements within the sector to change the frequency of events. The new threat system will also work with the probability system to scale up pirate attacks and Xsotan swarms to match the things found in a sector. For example:

Mostly empty or war torn sector = More frequent, but smaller pirate and Xsotan attacks

Heavily populated sector = Less frequent, but larger pirate and Xsotan attacks.

More details in patch notes. Any feedback is appreciated and enjoy!
Beliebte Diskussionen Alle anzeigen (1)
2
10. Apr. 2020 um 13:27
More suggestions
FuryoftheStars
34 Kommentare
Shadow 30. Aug. 2022 um 19:26 
I love this mod. Please update.
LumberingTroll 7. Sep. 2021 um 14:29 
Would very much like this to be updated to 2.0 when you have the time.
Sawex 13. Feb. 2021 um 11:47 
can you update ?
Shadow 31. Dez. 2020 um 4:34 
update plz. doesn't work anymore
KimjonIl 5. Dez. 2020 um 2:15 
has this been updated?
Maxadam 29. Nov. 2020 um 0:30 
In MP:

T: 11
Object: 6Sector
Execution Context (inner to outer):
#0: PlayerlessEvents.update F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua

could not execute function 'PlayerlessEvents.update' in '"F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua"':

F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:121: attempt to index a nil value
stack traceback:
F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:121: in function 'validSector'
F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:203: in function <F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:200>
LumberingTroll 17. Nov. 2020 um 8:44 
Please update, love this mod otherwise!
Timoruz 30. Sep. 2020 um 8:34 
Would love a 1.14 update
James Steiner 13. Aug. 2020 um 21:59 
Heya my dude. It would appear that 1.1.4 doesn't like this mod at the moment. Just a heads up.
MachoNatchoMan 16. Mai 2020 um 12:01 
hello, i run this mod on my server and i have an issue with suppression satellites, they just quite simply do not work, at all. (i know they only block all but one event but it's more than that one event that happen, xsotan, pirates, you name it)

wondering if you may have any idea as to what could be causing this. i must admit.. i do run the server with 99 other mods, exactly.. so i expect it to be a compatibility issue but i just want your opinion if you will give it :)