Avorion

Avorion

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Playerless Events
   
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Mods: Mod
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243.752 KB
21 Mar, 2020 @ 6:50pm
13 Oct, 2020 @ 8:38am
8 Change Notes ( view )

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Playerless Events

Description
This mod allows for events, such as pirate attacks, to happen when a player is out of a sector.

1.3 Config Added
New config added that allows you to tweak events to your liking
Can be found in the mod folder in data/config

1.2 Event Control and Alliance Events

This update adds the ability to limit the number of events going on in the galaxy. Now only one playerless sector at a time will be able to have an event going on. Also this update will now cause events to happen in sectors with alliance owned ships and stations.

1.1 Probability and Threat Systems

This update adds a new probability system that adds much more randomization to events, allowing things like the population of a sector and political elements within the sector to change the frequency of events. The new threat system will also work with the probability system to scale up pirate attacks and Xsotan swarms to match the things found in a sector. For example:

Mostly empty or war torn sector = More frequent, but smaller pirate and Xsotan attacks

Heavily populated sector = Less frequent, but larger pirate and Xsotan attacks.

More details in patch notes. Any feedback is appreciated and enjoy!
Popular Discussions View All (1)
2
10 Apr, 2020 @ 1:27pm
More suggestions
FuryoftheStars
34 Comments
Shadow 30 Aug, 2022 @ 7:26pm 
I love this mod. Please update.
LumberingTroll 7 Sep, 2021 @ 2:29pm 
Would very much like this to be updated to 2.0 when you have the time.
Sawex 13 Feb, 2021 @ 11:47am 
can you update ?
Shadow 31 Dec, 2020 @ 4:34am 
update plz. doesn't work anymore
KimjonIl 5 Dec, 2020 @ 2:15am 
has this been updated?
Maxadam 29 Nov, 2020 @ 12:30am 
In MP:

T: 11
Object: 6Sector
Execution Context (inner to outer):
#0: PlayerlessEvents.update F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua

could not execute function 'PlayerlessEvents.update' in '"F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua"':

F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:121: attempt to index a nil value
stack traceback:
F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:121: in function 'validSector'
F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:203: in function <F:\AvorionData\Mine_galaxy\workshop\content\445220\2030638849\data/scripts/sector/jceventscheduler.lua:200>
LumberingTroll 17 Nov, 2020 @ 8:44am 
Please update, love this mod otherwise!
Timoruz 30 Sep, 2020 @ 8:34am 
Would love a 1.14 update
James Steiner 13 Aug, 2020 @ 9:59pm 
Heya my dude. It would appear that 1.1.4 doesn't like this mod at the moment. Just a heads up.
MachoNatchoMan 16 May, 2020 @ 12:01pm 
hello, i run this mod on my server and i have an issue with suppression satellites, they just quite simply do not work, at all. (i know they only block all but one event but it's more than that one event that happen, xsotan, pirates, you name it)

wondering if you may have any idea as to what could be causing this. i must admit.. i do run the server with 99 other mods, exactly.. so i expect it to be a compatibility issue but i just want your opinion if you will give it :)