RimWorld

RimWorld

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EM Tattoos and Piercings (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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946.642 KB
21 Mar, 2020 @ 12:43pm
8 May @ 7:52am
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EM Tattoos and Piercings (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of Moshs mod
https://steamproxy.net/sharedfiles/filedetails/?id=1325853932



[dsc.gg]
[github.com]



Colonists tired of not being able to really express themselves?
Devilstrand duster just not doing it for you anymore?
Then look no further!

Ancient secrets lost to most are jealously guarded - the ability to wake long dormant mechanites from the very soil of the planet and imbue them in sacred (ability enhacing) art.

Intended as a very early game expansion on prosthetics.
Pigments are crafted at a pigment pit from various plants, the pigments are then used to create designs.
Each of the designs offers various strengths of benefit and drawback.

These cannot be used at the same time as prosthetics- in order offer a different approach for early-tech runs or an alternative in late-tech runs.
Surgery can still go wrong whilst applying tattoos/piercings, the risk/reward is intended.

Jewellery (ear and nose rings) are made at a camp fire and installed as surgery - offering small bonuses.
Necklaces and belts are crafted and worn as normal.

If you like this then check out the other mods in the Early Man pack for tribal fun and frolicks!
https://steamproxy.net/sharedfiles/filedetails/?id=1342138383



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
0
22 Jul @ 1:40pm
russian
tzverg
31 Comments
tzverg 22 Jul @ 1:41pm 
Mlie  [author] 14 Feb @ 5:47am 
@拳鸡高手泰深 There is only one called Mlie there, the server owner with the username with the 👑 icon.
But the best way would be to do a PR on the Github site.
拳鸡高手泰深 14 Feb @ 5:33am 
Now I'm making an improved version of this mod with some balance and mechanism improvements, may be you can check it out. But I wonder how can I submit it to you. I've joined the discord channel but I cannot figure which one is you.
Varrak 6 Sep, 2023 @ 11:31pm 
I like using this mod. like for my colony I give everyone the same tattoo on their left hand when they join. My more important colonists also have the large tattoos on their back or the front if they have a spinal bionic and yes I'm using these as gang tattoos XD.
MewMew 26 Aug, 2023 @ 5:01pm 
Ah sorry, that isn't really helpful as far as debugging. I know for a fact the mod runs fine by itself. Just remember this issue with an earlier version with this mod and another one. Never really been able to isolate the mod causing issues with this one. Not really looking to bother you too much about it as I still craft the tattoos in game and dev tool the hediffs onto the pawns.
Mlie  [author] 20 Aug, 2023 @ 10:16pm 
@MewMew You have a lot of errors in that log not connected to this mod. Please verify with a new save and only this mod loaded first.
MewMew 20 Aug, 2023 @ 7:23pm 
Hello,I have an issue with this mod where I'm not able to apply the tattoos to pawns via surgery despite have tattoos in my inventory(or at least a large one). I have few prosthetic mods but they all work just fine.

https://gist.github.com/HugsLibRecordKeeper/726c48e6746f265fce60a1fe5ee4ce14
Hydromancerx 17 May, 2023 @ 3:29pm 
Thanks for adding the alternate pigment recipes.
Mlie  [author] 23 Apr, 2023 @ 11:31am 
@拳鸡高手泰深 Thanks, since this mod was updated from 0.18 when they still used "left leg" and "right leg" it changed both to just leg. Should be fixed now!
拳鸡高手泰深 23 Apr, 2023 @ 6:11am 
There is a small issue. You don't have to type hand and leg twice when defining the body parts available for the middle sized tattoos in Recipes_EMSurgery.xml, otherwise it will show twice in games.