Total War: WARHAMMER II

Total War: WARHAMMER II

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Grand Order of the Reiksguard
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Tags: mod, Units
File Size
Posted
Updated
322.230 MB
20 Mar, 2020 @ 5:09pm
27 Jan, 2022 @ 12:16pm
16 Change Notes ( view )

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Grand Order of the Reiksguard

Description
"Reiksguard Knights, your Emperor is calling! Death or glory await us, but if we die, we will die as warriors, with swords in hand, and there can be no better death than that."
—Kurt Helborg, The Reiksmarshal.



Do not use with my Sigmar's Heirs mod
This mod content is already in it.

Updated the mod with new closer to tabletop models, I hope you'll like it. It also brings the Reiksguard textures to 2K / Game 2 standards thanks to ^1Shep^8ardov.

Though known mostly for their expertise in cavalry warfare, the Reiksguard are normally divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, that they called the Imperial Foot.

This mod aims to give Reikland all the Reiksguard units from the lore :
  • Imperial Foot (Sword and Shield) - They now replace the Carroburg Greatsword as the Reikland Elector Count Unit
  • Imperial Foot (Halberds) - Anti-Large variant, they are available at a new building level of the Palace Reiksguard
  • Imperial Foot (Greatsword) - Armor-Piercing variant, they are available at a new building level of the Palace Reiksguard
  • Reiksguard Inner Circle - A Demigriph Knights RoR available at the Palace Reiksguard

For more uniqueness a few tweaks have been made :
  • Reiksguard units now have a new unique Skill
  • As one of the best trained order of the Empire, all cav now have the lance formation
  • Imperial Foot (Halberds) have access to an Imperial Phalanx formation
  • Zintler's Reiksguard is now a melee cavalry, it seemed more fighting as they are meant to ambush
  • Carroburg Greatswords are now a RoR available at lvl7 with a last stand formation
  • To prevent Deathballs, Reiksguard untis are capped, that cap can be improved by building Reiksforts and the Reiksguard palace. EC unit is not included in the cap.

This mod has been made at first as a request of the community (yes looking at you fillder), and is meant as an addition to my next Empire mod adding Kurt Helborg and Ludwig Schwarzhelm.
Units are balanced for vanilla, feel free to comment if it feels off.
Pics by Hazard and Matthew - Thanks guys <3

External Assets
A few assets were imported from external ressources :
  • War hammer by Loqual[sketchfab.com] on sketchfab. Model was rescaled and downgraded, textures reconstructed by ChaosRobbie.

Chinese trad by Nasynia : https://steamproxy.net/sharedfiles/filedetails/?id=2118616522
No unit cap submod : https://steamproxy.net/sharedfiles/filedetails/?id=2464330679

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.
If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)
Popular Discussions View All (2)
1
25 Sep, 2020 @ 6:50am
Caraborg Great swords shield but no TH wepepon
elijaht6
1
14 Feb, 2022 @ 4:35am
List of buffing skills
Xoudad
280 Comments
Petrus Aurelius 13 Mar, 2023 @ 11:52am 
You know what this mod needs? Nothing, its perfect! It captures the Reiksguard as they are in their novel!
Xoudad  [author] 17 Oct, 2022 @ 4:29am 
<3
Galahad 17 Oct, 2022 @ 2:49am 
Yeah, fair enough. Thanks for the brilliant mod btw!
Xoudad  [author] 17 Oct, 2022 @ 2:06am 
I guess it was removed by the author, I don’t follow submods
Galahad 17 Oct, 2022 @ 1:41am 
What happened to the no unit cap submod? I get an error every time I click on it.
003skar98 21 Sep, 2022 @ 11:12am 
rip
Xoudad  [author] 21 Sep, 2022 @ 10:55am 
Whenever a SFO user will make a submod, no need to ask
003skar98 21 Sep, 2022 @ 10:19am 
sfo compability when?
Xoudad  [author] 11 Sep, 2022 @ 10:11pm 
I’ll look at it, thx for the suggestion
Archimtiros 10 Sep, 2022 @ 2:18am 
I wonder if, mostly for shits and giggles, Zintler's Reiksguard could inherit the over-charge ability (Murderous Charge) that the Knights of the Brazen Throne brought into WH3. Kind of a fitting way to reestablish the theme of shock cavalry dominance, and it's a really fun effect to play around with! Perhaps granting it to them as part of Hans Zintler's skill tree line?