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Повідомити про проблему з перекладом
It leads to part of the RS code being overwritten.
(rs_battlecruiser
rs_dreadnought
rs_ea_cruiser
rs_heavy_dreadnought
rs_support_cruiser)
That makes sense, the main reason I thought that something may be wrong was thanks to the Machine ship set. With how the the Machine ships were designed the upside down portion on the battlecruiser doesn't' mesh well with the rest of the design. Thanks for the info!
1. He especially hated that vanilla ships look too symetrical, and like "teacups on a plate", only aiming at the upper half-space. This is why some turrets are moved to the bottom of models, or to the sides. Same for carrier section towers. Think about Homeworld starships.
2. Heavy dreadnoughts were designed so that they don't compete with more versatile battleships (to not make them obsolete fast). They are heavy-ordinance only titan-like artillery ships, and are handy for players who don't have the titan DLC (as well as EW cruisers for auras).
These are the sections that I have noticed upside down:
Machine ship set - battlecruiser 3rd section
Humaniod ship set - battlecruiser 1st and 2nd sections, dreadnaught 1st and 2nd sections
Plantiod ship set - battlecruiser 3rd section, dreadnaught 3rd section
Mammalian ship set - battlecruiser 3rd section
Mollusciod ship set - battlecruiser 2nd section
Lithoid ship set - battlecruiser 1st and 2nd sections