Space Engineers

Space Engineers

87 ratings
Etro Class Battlecruiser
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
15.483 MB
18 Mar, 2020 @ 7:40pm
19 Mar, 2020 @ 3:09pm
3 Change Notes ( view )

Subscribe to download
Etro Class Battlecruiser

Description
Guardian Corp releases the infamous cruiser of a age of piracy out in vanilla form for all to subscribe to and use: The Etro Class Battlecruiser. This beast was the flagship of YoRHa within the Draconis Clusters before the faction was disbanded. The Etro originally was made starting out as a modded ship specifically designed to serve as a tank with its large body, and had many differences from this version. The vanilla version here includes a variety of slaved rotor turrets, lidar system missiles, and a frontal arsenal of rocket launchers for engaging all types of enemy units from 10km range to cqc. Propelled by a gravity drive, this ship can chase down any ship reliably, with decent speed and gyroscope count. Jump drive count allows for a okay-ish jump distance considering the weight of this beauty.

---- Specs ----

-Decent mobility
-4 Lidar small grid Raiden Missiles (reweldable)
-Floor plan script
-Lidar radar mapping script
-Red alert system that triggers upon 85% or less hull integrity or if a enemy is spotted on radar.
-7 Large cargo containers
-Jump distance of 1407 km (with no cargo onboard).
-154746 PCU and 21610 blocks (with all subgrids attached).
-6 Private rooms
-12 Galgaliel CIWS Turrets (16 Gatling Guns each)
-6 Raptor Heavy Turrets (4 Rocket Launchers each)
-20 Salvo slaved frontal rocket launchers
-375 Meters long
-53,173,380 Kg

---- How To Use ----

Hotbar 1: Main Combat Controls; pretty self explanatory, control the turrets if you want all slaved pmw turrets to shoot where you aim (convergence of 800 meters, targets up close will be likely to avoid getting hit).
Hotbar 2: Combat Prep Controls; turn on the missile welders and projectors when getting ready for combat, unlock the rotors to allow turrets to move around, button 5 jettisons left front decoy pod, button 6 jettisons right front decoy pod, etc. Button 9 turns on the lidar mapping script.
Hotbar 3: Lidar Map Controls; Button 1 for lasing camera. Button 2 lases target, button 3 selects target on radar, button 4 launches missile on selected target. Button 5 turns off the lidar script. button 6 changes target types on radar, button 7 toggles auto launch for missiles (missiles automatically launch upon detection of hostile vessel), button 8 is for precision aiming for the missiles. Button 9 clears targets off radar.
Hotbar 4: Communication Controls; pretty self explanatory
Hotbar 5: Jump Drive Controls; pretty self explanatory
Hotbar 9: Script's turn on/off, Floor Plan Menu Controls: Button 1 goes up in the menu, button 2 goes down in the menu, button 3 is enter, button 4 is back.

Both Decorative packs are highly recommended for this.
Building this in survival would be too painful for the average person due to the amount of subgrids and recreation of groups so i will not be bothering to spend the time teaching those how to create this in survival. A good computer is recommended for this ship due to the amount of scripts, the gravity drive, size, and amount of dakka that this ship can release.

The rotor turret ai may cease to fire or fire properly under low sim speed, a 2nd pilot for manning the designator while the main pilot does the driving would circumvent this issue!

---- Script Links ----

LIDAR Mapping Script: https://steamproxy.net/sharedfiles/filedetails/?id=1212193649
Floor Plan Script: https://steamproxy.net/sharedfiles/filedetails/?id=716048498
Whiplash Door Script: https://steamproxy.net/sharedfiles/filedetails/?id=416932930
Whip's Turret AI Slaving Script: https://steamproxy.net/sharedfiles/filedetails/?id=672678005
Whip's Weapon Salvo Script: https://steamproxy.net/sharedfiles/filedetails/?id=1221921128
Grav Drive: Made by Whiplash but i dont got a link ;(

---- Change Notes ----

-Removed blocks on the Raptor Heavy Turrets below the barrels to improve gun depression.
-Improved gun depression on the Galgaliel CIWS Turrets.
-Added grated catwalks for the air vents in the main lounge room to walk over.




7 Comments
SepuLtera 30 Aug, 2021 @ 6:43am 
I cant figure out how to turm on the turrets but cool ship.
AngryDragon 21 May, 2020 @ 2:40am 
It's obvious that there's been a lot of effort put into this ship, but there's still work to be done. The large room of this ship could use more details. The flood lights in the corridor need adjustments. They feel a bit overwhelming right now. Crank them down to the minimum intensity of 0.5 and they'll feel much better.
Dorimanx 22 Mar, 2020 @ 4:09am 
OOO! this will be a perfect NPC battle ship vs our players!!!
Thank you for sharing :)
Blake Alexander Terida 21 Mar, 2020 @ 3:55pm 
Not a review per se, but a combat test vs an outdated Battlecruiser:
https://www.youtube.com/watch?v=q2X8SsAHCQk
An Obamanation 19 Mar, 2020 @ 10:52pm 
oh she niceeee
Spagetboi 19 Mar, 2020 @ 12:35pm 
dummy thicc
TehCaper 19 Mar, 2020 @ 11:01am 
Very nice ship!