Sid Meier's Civilization V

Sid Meier's Civilization V

36 ratings
DMS' Civilizations - Illyrians (Teuta)
   
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File Size
Posted
Updated
10.245 MB
17 Mar, 2020 @ 8:24pm
12 Apr, 2020 @ 4:11pm
5 Change Notes ( view )

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DMS' Civilizations - Illyrians (Teuta)

In 1 collection by DMS
DMS' Civilizations
48 items
Description
This mod adds The Illyrians led by Teuta to Sid Meier's Civilization V.



Installation

Brave New World is required.

Steam

1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game

Direct

In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[steamworkshopdownloader.com]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.
Credits

See the included credits file for a complete list.

[www.buymeacoffee.com]
21 Comments
NUDEL 24 Jun, 2020 @ 11:07pm 
it has a habit of telling me that i've made peace with the barbs every turn
Fuck you 31 Mar, 2020 @ 3:34pm 
This mod worked for me once before, but now when I enable it in the mod list it doesn't show up on the civ select screen. I had the same issue with your Taressos mod, while the Lusitanian and Sardinian ones dontt even show up on the mod list. Do you have anyway to directly download these mods?
armbarchris 27 Mar, 2020 @ 2:47pm 
Nice. I'll give a try.
DMS  [author] 26 Mar, 2020 @ 4:34pm 
Yep, your units as well as ur cities. You may attack barbs as per usual however.
armbarchris 26 Mar, 2020 @ 3:28pm 
"May not be attacked by barbarians." As in, barbarians will just ignore your units?
Zorro 22 Mar, 2020 @ 6:16am 
Great concept and well executed. Definitely on my list of 'keeper' Mods. I had no trouble with the Great Lighthouse. Probably just need to tidy up the icons.
Kain 21 Mar, 2020 @ 10:00pm 
looks good
friend robocat 21 Mar, 2020 @ 6:48pm 
mod updated, yay! :D

Unit icons have worked for me for the past two versions, so will see if there's anything wrong with this one...
DMS  [author] 21 Mar, 2020 @ 5:17pm 
okay, the issue with reported by several users, where the unit and civ icons showed up blank in the tech tree and other places when launching the game in DX10 or DX11 mode have been fixed.
DMS  [author] 20 Mar, 2020 @ 5:31pm 
@friend robocat, that's good to hear. Not about the crash obviously. I've run several games until the late game with no crashes, so I dun think it's related. But ofc, is u happen to notice the crash without other mods, pls let me know.

About the issue of icons not loading as other people report, it's definitely strange, bc the icons load fine for me. I'm currently investigating whether it's related to loading the game in DX9 or DX10/11.