RimWorld
573 értékelés
I Clearly Have Enough! (Continued)
2
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Fájlméret:
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Frissítve:
647.780 KB
2020. márc. 15., 13:05
márc. 27., 12:46
9 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
I Clearly Have Enough! (Continued)

2 Mlie készítette gyűjteményben
Mlie's resurrected mods
855 elem
My Current ModList
264 elem
Leírás

Update of ChippedChaps mod
https://steamproxy.net/sharedfiles/filedetails/?id=1544107509

- Added japanese translation, thanks Ɖjur!



[dsc.gg]
[github.com]



Legacy 1.0 Version
For now, please use the updated version by Mlie here:
https://steamproxy.net/sharedfiles/filedetails/?id=2023661266
I plan to only make my own version if I add any new features - I'm grateful for any unofficial maintenance and I will only supersede unofficial updates until there is a good reason to do so.

Yes, yes you do.

This mod makes the resource readout when placing blueprints count all resources on the map. This is so that it won't complain even when you can see that you clearly have enough on the map.

The mod also changes the window on the architect tab that shows you how much each blueprint needs, so if you Clearly Have Enough, the text won't be red.

If you don't have enough on the map at all, the message is changed to a more appropriate one.

Note:
This mod (from v1.1.0 and possibly onwards) uses a MapComponent to improve performance for low-end computers. MapComponents are saved along with your savegame, so uninstalling and loading a save where this mod is used will give you an error. However, this error is easily eliminated by overwriting your savefile without the mod loaded, which won't corrupt your savefile or do anything bad.

This mod now only counts all the resources on the map every 204 ticks (3.4 seconds on normal speed, same update rate as the vanilla resource counter.) If you're impatient and the counts don't look correct, just advance time faster and it should update sooner.

If you like/don't like this mod, please remember to rate!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


83 megjegyzés
Mlie  [készítő] szept. 1., 3:15 
@sPoky If anyone wants to add it as a PR on the github repo I can publish it.
sPoky szept. 1., 2:31 
But it is related at some level, hence why it was just a question.
Mlie  [készítő] szept. 1., 2:29 
@sPoky That is outside of the scope of this mod
sPoky szept. 1., 1:12 
Food on the map is not recognized for taming purposes.
Mlie  [készítő] aug. 31., 22:06 
@sPoky Not sure what you mean
sPoky aug. 31., 17:02 
Could this be made to work with taming animals too so it will detect the food on the entire map?
The Gaming Archaeologist aug. 22., 6:58 
not much of a review, but just wanted to say. Never play without it.
PapaJuicy jún. 9., 19:18 
thank you mlie. was on vacation.
Mlie  [készítő] máj. 28., 22:18 
@PapaJuicy There are no options and the resource readout is not affected. As per the description, this mod just counts all things on the map when placing blueprints and that the resource readout for the blueprint is not marked in red.
PapaJuicy máj. 28., 19:22 
i have version 1.5. rimpy says this mod is loaded, but in game there are no options to change settings and the resource readout doesnt change when i have material such as wood chopped down. any suggestions? thanks