RimWorld
128 평점
SF Orbital Trader Transponder
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
파일 크기
게시일
업데이트일
253.058 KB
2020년 3월 15일 오전 4시 06분
2024년 4월 1일 오전 4시 06분
변경 사항 10개 ( 보기 )

다운로드 위해 구독하기
SF Orbital Trader Transponder

설명
Tired of waiting for a damn orbital trader to show up?

We have the solution for you. A new-fandangled artifact that calls an orbital trader to your location.

The cheapest and easiest to make orbital beacons must be researched and created at a machining table. It works by attracting the closest tradeship in orbit so you can't control what ship comes to visit.

Once you are sufficiently advanced you can research and call specific types of orbital tradeships. It must be created at the Advanced Fabrication table and it requires costly ingredients.

Happy trading ya raider loving hecks!!!

Art, xml and idea by Shotgunfrenzy, previously maintained by Mehni. I just made it work for 1.1, 1.2 and 1.3

Translations:
ChineseTraditional by shiuanyue
Japanese by Djur

Update on 7/26/2021 8:07:18 PM.
Added new types of orbital trader beacons to call specific ships.
Locked the creation of orbital trader beacons behind 2 new research projects.
Re-balanced the cost of the orbital trader beacons

https://github.com/rselbo/OrbitalTradeTransponder
댓글 27
Kazeck 2023년 7월 20일 오후 3시 59분 
I prefer the current cost, honestly Farnsworth, for the cost you've suggested I'd like a console that lets us just summon a ship every month or two, perhaps with the trade-off of increasing raider frequency. Basically a trade beacon that acts as a interstellar light-house/beacon going 'there is trade to be found here!'
DiESF1RST 2022년 6월 13일 오후 8시 06분 
I agree with Prof, this is dirt cheap... if anything, could we get mod options to let us set the cost and resource amount?
Professor H. Farnsworth 2021년 9월 17일 오후 5시 16분 
Make it like 200 Plasteel, 350 Silver, 150 Steel and 4 Advanced Components, that's sufficiently expensive for the specific ships and 300 steel, 10 components, 500 silver for the random version (because come on once you get this calling random ships for 30 steel, 5 components and 50 silver is dirt cheap).
Professor H. Farnsworth 2021년 9월 17일 오후 5시 11분 
@rselbo
Cost changes are done via the recipeDefs and should be fairly simple to accomplish :).
XANI 2021년 7월 25일 오전 10시 04분 
1,3?
rselbo  [작성자] 2021년 3월 19일 오전 10시 24분 
Technically I'm not the author, I just updated the mod to the new versions :) I might have a look at it
Thumper Ankle Breaker 2021년 3월 5일 오전 12시 15분 
Also @Krausladen has a good point, please do some recipe changes author, you can just keep making these and print infinite money rn.
Thumper Ankle Breaker 2021년 3월 5일 오전 12시 13분 
Why is this rated only 4 stars and not 5?
Reaper137 2020년 12월 23일 오전 4시 25분 
lol, relax the random factor is good
rselbo  [작성자] 2020년 12월 20일 오전 1시 30분 
I looked into making it possible to choose the ship type. Unfortunately it would require almost a full rewrite and I'm too lazy