Avorion

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Turret Tweaks For Cy [Discontinued]
   
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14.3.2020 klo 2.27
15.5.2020 klo 21.36
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Turret Tweaks For Cy [Discontinued]

1 kokoelmassa, tekijä Rinart73
Rinart73's Mods
39 luomusta
Kuvaus
New version here - https://steamproxy.net/sharedfiles/filedetails/?id=2127387501
Avorion: 1.0.x - 1.x
A turret tweaks mod requested by Cy. Increases projectile speed, range, changes chances for coaxial turrets.

You can support me on Patreon[www.patreon.com].

Features:
  • Increases projectile speed x2 for bolters, pulse cannons, chainguns, plasma guns.
  • Increases projectile speed x1.75 for cannons (the ones that are long-range but slow).
  • Increases range x1.5 for bolters, pulse cannons, chainguns, plasma guns and cannons.
  • x2 turn speed for cannons, railguns, lightning guns and launchers
  • x2.5 turn speed for chainguns, bolters, pulse, plasma, lasers and tesla
  • Increases mining and salvaging turrets turn speed x5
  • Increases mining turrets range x2 for sizes 1-3; x3 for sizes 4+
  • Increases salvaging turrets range x2
  • Now 4 slot turrets have a 25% chance to be coaxial instead of 0%
  • Now 5+ slot turrets have a 25% to be coaxial instead of 100%

Bug reporting:
  1. Tell your game version and list of mods you have activated.
  2. Give an instruction on how to reproduce a bug, step by step.
  3. Use Pastebin[pastebin.com] to attach links to your client and server logs.
    Client logs: C:\Users\YourProfileName\AppData\Roaming\Avorion\
    Server logs: C:\Users\YourProfileName\AppData\Roaming\Avorion\galaxies\GalaxyName\
  4. Make a screenshot if problem can be seen visually.
28 kommenttia
Rizack 20.1.2021 klo 23.00 
thank you for this mod.
:steamhappy:
Cy 25.8.2020 klo 7.26 
@Nexusknight, be aware that auto targeting turrets ignore the increased projectile speed in their aiming calculation. Make sure that you are not mistaking shots that dont hit the target with shots that hit but deal no damage.
---
I am just trying to help and looking for logical possibilities, why it would occur to you. Please consider my comments always related to the subject itself.
NexusKnight 20.8.2020 klo 9.49 
Strange enough, using his version of the mod does the same thing. No idea why lol. i may try a fresh install and see if that works, but i kinda don't wanna lose all the edits I've made to various files xD
Rinart73  [tekijä] 19.8.2020 klo 14.16 
Hm I see no errors :/ I suggest using updated version made by Sathaerz
NexusKnight 19.8.2020 klo 10.08 
https://pastebin.com/ZLwPNsme ---- Sever Log
https://pastebin.com/wwnGHyXH ---- Client Log

Hope i did that right, never used pastebin before, made a fresh game this morning.

I wouldn't worry about it too much unless it could prove useful info that would help your other mods. I did dig into the files and figured out how to edit range and speed values and there is the update made by Sathaerz that i could use as well.
Rinart73  [tekijä] 19.8.2020 klo 2.07 
Thank you for your kind words. You could try to send your server & client files, maybe game will hint the source of the problem
NexusKnight 18.8.2020 klo 19.28 
Just tested again with only this mod activated, same problem is still there. Perhaps it is just my specific game files? I too have used this quite alot in the past with no issues so no idea why they would crop up now.

I too agree, you Rinart are very talented. Everything you release is top notch. I look forward to seeing future releases from you.
Rinart73  [tekijä] 18.8.2020 klo 7.57 
Yeah, feel free to make forks :)
Cy 18.8.2020 klo 6.00 
A this point I want to thank rinart again for making this amazing mod for me. I just love to use it!
As rinart does not have the time/motivation to update this mod himself he gave permission to Sathaerz to update it.

Sathaerz update includes adjusted prices for some turrets that were to expensive at the beginning in addition to fixing a bug related to the turnrate of salvaging and mining lasers. here is the direct link
https://steamproxy.net/sharedfiles/filedetails/?id=2127387501&searchtext=cy
Cy 18.8.2020 klo 5.12 
just now tested it on my existing creative galaxy and version 1.1.4 it works fine.
cannons and pulse cannons were used for the test