Slay the Spire

Slay the Spire

48 ratings
MeleeMod
   
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24.799 MB
13 Mar, 2020 @ 8:44pm
30 Nov, 2020 @ 7:28am
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MeleeMod

Description
A Slay the Spire mod to add Super Smash Bros. MeleeMod adds Captain Falcon as a playable character with 69 cards that can be retrieved through combat and 14 relics that are references to top players or memes in Melee.

Some of the mechanics that are in this mod are:
-Percent
-Combos
-Finishers (extra damage with combo points)
-Burn (similar to Poison but increases, B-moves)

Naturally, there might be some bugs, or it might be imbalanced in some ways.

Find more info at https://github.com/brianyee/MeleeMod
Popular Discussions View All (1)
1
10 Dec, 2023 @ 2:26pm
Conflict with Blue Lab or Exacting?
AvangionQ
24 Comments
beeyee2010  [author] 28 Nov, 2023 @ 5:11pm 
@Infernoorsomething This was actually intentional. Maybe I could make it show every time and make it toggle-able instead
Infernoorsomething 27 Nov, 2023 @ 12:22pm 
Really Fun! I'm a big fan of this.There are a couple of bugs I've found tho. The years of research relic only does the shit-talk for the first three times you use it and never else.
AvangionQ 23 Oct, 2022 @ 1:18pm 
Please fix the Heart defeat text to:

FALCON PAUNCH
some (momi) 27 Apr, 2021 @ 10:46pm 
Starter relic is pretty strong?

Either way, nice mod!
gghfgfgfg 24 Nov, 2020 @ 1:50pm 
this is cool!!!!!
Faust 8 Jun, 2020 @ 2:39pm 
I don't usually comment on these things, but its time to crack out the big blue theme song from smash bros again I see.
feef 16 Apr, 2020 @ 9:23pm 
Would love a ZSS character mod
beeyee2010  [author] 22 Mar, 2020 @ 11:18am 
@lozacenz, This should be fixed mostly. I don't believe we can change the keyword though, since we both use combo. Ideally eventually we can map keywords to an ID instead of just the keyword. But at the moment, since we use the same keyword, that mod will overwrite my combo keyword.
lozacenz 22 Mar, 2020 @ 12:52am 
The game can't tell the difference between your Jab and the Jab in this mod: https://steamproxy.net/sharedfiles/filedetails/?id=1901256015

Running both at once gets you the bartender's version's art and effect, but the text doesn't match that. (the bartender mod also has a 'combo' mechanic, a completely different one from the combo mechanic in your mod, which that Jab uses. The text mismatch is that the section covering it's combo effect (in this case, that the next card you play is temporarily upgraded) doesn't appear, but the effect happens)).

It's not exactly important or anything. Mod compatibility issues are a fact of life, at this point, and the obvious answer is to just not run them both at the same time, but it'd certainly make me happy if that could be fixed at some point.
beeyee2010  [author] 19 Mar, 2020 @ 8:47pm 
@Blurred Aspect, this should be fixed. Thank you for letting me know.